Thursday, November 27, 2014

Some legion models!

Here are some legion models I painted up as an additional commission. I really like his paint scheme and I think they turned out well

Some mercs/cygnar

Here are some mercs and cygnar models I finished up painting for a commission. Unfortunately, I don't have the final product, but these are close to done!

Andy

Monday, November 10, 2014

Legion of everblight Angelius

Here is a shot of my third angelius I finished up recently. Nothing special, but I like how they look!

50 pt Steamroller tournament Battle Report - eVayl vs. MacBain


MacBain
Galleon
eEiryss
Gorman
Orin Midwinter
Ragman
Rhupert
Alexia and Risen
Max Greygore Boomhowlers
Max Kayazy Assassins w/ UA
Kayazy Eliminators

Mission is incursion. I chose eVayl because I felt more comfortable with her facing off against a caster I have never faced. In hindsight, eAbby may have been a bit better against MacBain, but she doesn’t much care for Incursion with her limited control area and small army. Anyways, I lose the roll off and my opponent chooses the side. There were two houses to his left and right outside of his deployment zone, and a decent sized forest right in the center of his table half. He said he wanted that side so that I couldn’t hide Vayl within the forest. In reality, with occultation, I wasn’t very worried about any assassination attempts against this list. On my side I had a house dead center, with a hill on my left and a wall on my right. I did not realize houses are infinitely tall, so I can’t fly over them. This would come back to bite me in this game. He deploys his Galleon right in the middle. I deploy Vayl to the left of my center house. To her left go two Ravagores and an Angelius. The other two Angelius go to her right with one being placed on the right side of the house. The Hex Hunters and the Spawning Vessel deploy to my right side with the wall about 9 inches in front of them. From my point of view, MacBain goes to the left of the Galleon with Gorman, Orin, and Rhupert kind of crowded around the colossal. Greygore and his Boomhowlers go to the far left and Alexia and the Risen go to the left behind the house. On the right goes the Kayazy. The Eliminators were deployed somewhere by the Boomhowlers and Alexia. I place my Spell Martyr in front of my Hex Hunters and the Shepherds in front of my Ravagores. eEiryss is then deployed near his house on my right. And with that, Turn 1 Legion!
Turn 1 – Legion
Vayl starts off, putting Refuge and Admonition on two Angelius and Occultation on herself, then she charges ahead to end up to the left side of the house. All three Angels run forward, not going the full distance but getting out in front of Vayl and the far right one getting in front of the house. Both Ravagores run forward onto the hill. The Shepherds run up behind. The Hex Hunters run up and spread out. The Spawning Vessel walks forward. The Spell Martyr runs forward behind the wall.
Turn 1 – Mercenaries
1 focus goes to the Galleon. MacBain goes first, putting Failsafe on the Galleon and Countermeasures on the Eliminators (which I should have really read closer when looking at his cards). I think that was it, then he walked up behind the left house. Boomhowler cries for 4+ tough and runs forward on the left. The Eliminators run forward, getting up close to engaging some of my stuff. Alexia and her Risen run up behind the Boomhowlers. Rhupert gives the Kayazy pathfinder and they all run forward spreading out. eEiryss moves forward and kills my Spell Martyr (DAMN!). The Galleon runs forward and gets most of the way through the forest. Ragman moves up behind. Orin says no spells. Gorman moves up by MacBain behind the house. We roll for flags and the one on my left disappears… Damn….
Turn 2 – Legion
With losing the left flag, I’m in a very bad spot. I only have Hex Hunters and a Spawning Vessel trying to hold the right side flag, which really isn’t enough. In hindsight, I should have spent this turn running to crowd the right side of the field. I am faster than my opponent, and if I brought my whole battlegroup to the right side, I would have really put my opponent into a bad position for scenario. Ah well, live and learn. Instead, I try to cut the heads off of the two units to my left (Boomie and Alexia). I succeed in neither…. I start off by upkeeping spells. I move my Refuge angel forward and find a lane to take a shot at Alexia. That’s when I discover I can’t shoot when near a model with Countermeasure… Great… That is an Angelius activation wasted. Next I activate Vayl and cast Refuge on the other Angelius. She shoots the Angel that wasted its activation in the back and arcs an Icy Grip onto the Boomhowlers. Then the Angelius charges the Galleon and puts some decent damage into its right side. It then uses its refuge move to fall back onto the edge of the hill. The last Angelius also charges the Galleon and misses its armor piercing attack with a triple 1… Ugh… Both Ravagores take some shots at the front few Boomhowlers, putting scathers in front of them and preventing charges into my beasts. The Hex Hunters move forward and put a few Hex Blasts into some Kayazy. One gets into combat with eEiryss and misses. The Spawning Vessel moves forward. Shepherds wipe Fury, over to Mercs!
Turn 2 – Mercenaries
My opponent upkeeps both spells and allocates 3 to the Galleon. The Galleon goes first and spends its activation pummeling my Angelius, but with some bad dice my opponent misses all but one or two attacks and my Angelius still stands. MacBain goes and pops feat, protecting Gorman, Alexia, Boomhowler, Ragman, Orin, and a Boomhowler because Rhupert is out of his control area. He does a Jackhammer with Galleon and misses my Angelius. Gorman moves forward and tries to Black Oil my Angelius, but misses. He moved close enough that he can’t scatter off my Angelius, but he catches the Galleon as well. The Eliminators run forward, one engaging my two Ravagores and the other engaging an Angelius. The Boomhowlers shuffle around a bit but can’t do much of anything, but Boomhowler does the howl where I get -2 to attack rolls. They do manage to engage an Angelius. Alexia and her Risen run forward and she makes a Thrall Warrior, which charges and puts some decent damage on a Ravagore. Rhupert gives the Kayazy Dirge of Mists. The Kayazy get a run charge and several Hex Hunters die. Eiryss swings at my Hex Hunter engaging her and kills him (Doh!). Ragman and Orin move behind the Galleon.
Legion – Turn 3
I pay to upkeep Refuge and drop everything else. The Refuge Angel activates and kills the Eliminator engaging it. The other passes command. The Angel Refuges in front of Vayl. Vayl goes and pops feat, casts purify, puts occultation on herself, Refuge on another Angel, Admonition on one of the Ravagores, casts Icy Grip on the Boomhowlers again, and throws an Obliteration at one of the Boomhowlers, knocking it down. She then casts another Obliteration and has to pay one extra I think for it because of Alexia being nearby. She kills a Boomie. The Spawning Vessel goes and spawns a Harrier, which I fail and place out of my control area, so it can’t cast its animus… It goes and tries to hit the UA and whiffs. The Hex Hunters get a run charge and kill several Kayazy between charge attacks and Hex Blasts. Not enough to stop them from likely destroying my unit next turn. My Angelius engaging the Galleon goes and cripples the right side with its Armor Pierce. My other Angelius tries to attack Boomhowler, as he is engaging it and doesn’t do enough to knock him down. I should have just repulsed and flew over to the Galleon and put an Armor Piercing attack into it and bought a boosted attack against Gorman. Really would have made a huge difference in this game, but again, Hindsight is 20/20. My Shepherds both charge the Thrall Warrior to get him off my Ravagore, but both whiff their attacks needing a 6. The Ravagores both walk and take some free strikes, trying to disengage themselves. One Ravagore gets its spirit crippled. Both shoot some Boomhowlers and kill two.
Mercenaries – Turn 3
1 goes to Galleon. The last Eliminator goes and runs up by my Angelius engaging the Galleon and turns towards Gorman. Gorman goes and Black Oils the Eliminator, catching the Angelius. MacBain activates and Jackhammers the Angelius until it is dead. The Galleon moves up and touches the center flag and tries to shoot my Angelius near Vayl. It misses. Boomhowler and his buddy take some swings at my Angelius for some solid damage. The Kayazy clear off my Hex Hunters and Harrier and the Underboss charges my Spawning Vessel and rolls crazy high, one hitting it. That leaves that objective completely open. Eiryss moves over to control it. Ragman and Orin move further forward in the forest. Alexia can’t get to my beasts due to the scathers so she crafts another Thrall. The Thralls kill off my Shepherds. Score goes to 2-0.
Legion – Turn 4
The details of the last turn or two are a bit fuzzy here. One Ravagore aims and boosts a shot into the Boomhowler engaging the Angelius. I kill it but can’t quite knockdown Greygore. The other Ravagore one hits Alexia. The engaged Angelius can’t afford a free strike, so spends its activation killing Boomhowler. The other Angelius kills the Galleon and Refuges onto the center flag. Vayl moves up near the center flag and tries to shoot Ragman, who is contesting the flag. Unfortunately, he gets cover from the Galleon wreck and I can’t kill him. My opponent scores a point and goes to 3-0.
Mercenaries – Turn 4
My opponent moves some Risen forward. Most are out of command now. Everything else just kind of shuffles around aimlessly as most of his hard hitters are out of the game now. He scores another point and goes to 4-0
Legion – Turn 5
I have to try to stop the Kayazy and Eiryss from scoring again. Both Ravagores walk over and I hope I have range for a shot on some Kayazy, but I fall short and both shots scatter in the wrong direction and do nothing. My Angelius can’t run far enough to engage. I accept I can’t win and shake. Victory Mercenaries!

Post-Game Thoughts
Well, that was just a very poorly played game on my part. I played my Angelii terribly. The left flag disappearing really hurt me. My opponent deserved his win, he played very well. But had I played smarter, I feel like I would have won that game. As for the tournament as a whole, I certainly can’t be upset! This was my first “real” tournament, as my only other experience was in a beginners journeyman tournament. I ended up taking third due to tiebreakers from strength of schedule. Overall, I think I played well until that last game. Vayl can play through a lot, whether it be poor matchups or new casters that an inexperienced player has never faced. I hope you enjoyed my reports, and there will be more to come!

Thursday, November 6, 2014

The Glottkin Rises

Hey everyone,

I was perusing a Warhammer 40k facebook group and saw a picture that I just had to share. Check this out - GW's new Glottkin standing next to an Imperial Knight. Not only next to...But it's rider actually stands ABOVE the Knight! I can't believe how awesome the latest Nurgle sculpts have been for Fantasy. Beautifully disgusting stuff.

Wednesday, November 5, 2014

50 point Steamroller - Game 3 - eVayl vs. eMakeda


eMakeda
Molik Karn
Titan Gladiator
Titan Gladiator
Archidon
Min Incendiarii
Max Nihilators
Min Beast Handlers
Mortitheurge Willbreaker
Extoller Soulward
Once again, down a point

Again, I am down a point on his list and I’m not sure where. Oh well! I won the roll off and chose first turn. My opponent chose the side with a forest in the center and a wall on my left just a little ways out of his deployment. I got the side with a hill in the middle and a house to the right side. I place two Angelius on the left side at the edge of Vayl’s control. The Ravagores and the last Angelius deploy to Vayl’s right. Vayl goes just right of center. The Hex Hunters go to the center left with their attachment, the Spawning Vessel. My opponent placed the Archidon and Molik Kharn to my left. Makeda goes in the middle with the Nihilators and the Incendiarii. The Titan Gladiators went to the right side. The support was spread around the back. On to Legion turn 1!
Turn 1 – Legion
I ran both Angelius up the left flank one behind the other, hoping to remain out of Kharn’s threat range. I activate Vayl and place Refuge on the nearby Anglius and Admonition on one of the Ravagores. She puts Occultation on herself and charges forward onto the hill. My Hex Hunters activate and run forward and spread out. The Spawning Vessel gets carried up behind them. The Refuge Angel flies up on the right. The two Ravagores run and place themselves in front of Vayl. The Shepherds run up behind. The Spell Martyr runs forward.
Turn 1 – Skorne
My opponent thinks Kharn has range on my Angelius. I’m surprised because I am quite a ways out. Makeda goes and casts Leash on Kharn and the spell for +2 movement for everything. She then walks forward into the forest. The Nihilators run straight forward and spread out. The Incendiarii run and spread out, and a key thing is that one goes in front of Makeda to block line of sight. One of the Gladiators goes and walks over to Kharn, putting Rush on him. The other Gladiator moves close to Makeda. The Beast Handlers move forward, removing some Fury and giving the +2 strength and free charge buff to Kharn. The other solo’s move up. Kharn goes and gets a charge on my front Angelius in my line. He only hits with one initial, and after 3 bought attacks puts the Angel down. He then decides to Fatewalker rather than attack the other Angelius, and uses it to walk over the nearby wall.
Turn 2 – Legion
I leach Fury and upkeep all spells. I start with the Refuge Angelius. It kills some Nihilators and Refuges into the right zone. I then activate the Hex Hunters, doing a run charge on the Nihilators, killing a large portion of the unit. The Spawning Vessel then moves up and pops out a Shredder. The Shredder walks over near the left Angelius. Vayl goes and shoots the Shredder in the back and arcs a Refuge onto the Angelius. One of the Ravagores goes left, boosting a fiery shot into Molik Kharn for some nice damage and lighting him on fire. The Angelius goes next, and after an Armor Pierce and some bought attacks, Kharn goes down. The other Ravagore walks forward and boosts a fiery shot into the Incendiarii right in front of Makeda. It kills the Incendiarii and lights a Beast Handler, Makeda, and the Archidon on fire. I boost blast damage on Makeda and do about 5 points. The Spell Martyr was actually used for an Icy Grip into the Nihilators from Vayl I think. That’s how my Hex Hunters were able to hit them relatively easily. Shepherds wipe some fury. Over to Skorne!



Turn 2 – Skorne
My opponent is on his back foot now, with Kharn being dead and my beasts in position to score some points. To make matters worse, the fire does not go out on Makeda and does another 6 points of damage. The Beast Handler burns and the fire on the Archidon goes out. His turn basically revolves around boosting the speed of the Archidon to crazy levels and getting into Vayl. He misses most all his attacks, needing hard 9’s. With that, my opponent concedes, as I score two control points in his turn and would gain another 2 and very likely 3 as Vayl could easily dominate if I can kill off the Archidon. Legion victory!

Post game thoughts
  I think my opponent made a few mistakes this game. He really should have held Molik back until the later game, as it was unlikely he would kill to Angelius in one round (but far from impossible!). It is crazy how far eMakeda can throw her beasts though! Man I was not ready for that first charge from Molik! I think I played against these crazy threat ranges well though. I made my opponent pay for throwing Molik out there, and that set the tone for the whole of the game. With that victory, I am off to final table! My next opponent: Mercenaries!

Monday, November 3, 2014

50 point steamroller - round 2 - eVayl vs. Goreshade 3


eVayl vs. Goreshade 3
Goreshade 3
Skarlock Thrall
Deathripper
Max Bane Riders
Max Blackbane’s Ghost Raiders
Max Satyxis Raiders w/ UA
Max Soulhunters
Darragh Wrathe
Pistol Wraith
Warwitch Siren

Looking at this in Warroom, I think my opponent was down a point. That, or he had something that I can’t remember. I chose eVayl as my Cryx drop, as she has amazing hit and run ability and can mulch through infantry. The scenario was 7: Incoming. I won roll-off and chose sides so I could take the wall. There was a forest right in the front middle of his deployment There is a wall on the far right in the middle of the board. There is a hill in the middle about 10 inches from my deployment, and a wall about 9 inches on the left. My opponent deployed with Goreshade dead center. The Bane Riders were on the far right (all from my point of view). The Soulhunters and Darragh went on the far left. Blackbane went just to the right of Goreshade. The Deathripper went on the left of him with the Skarlock Thrall, pistol wraith, and Warwitch Siren. I deploy Vayl behind the wall just a bit left of center. I put two Angels just to her left. The two Ravagores go to her right straight from the hill. The other Angelius goes to the right of the Ravagores. The Spawning Vessel is sandwiched in the Hex Hunter unit. He then advance deploys his Satyxis right in front of Goreshade and in front of the forest. I put both Shepherds in front and right of the Ravagores. The Spell Martyr went way to my far right.
Turn 1 – Cryx
My opponent starts off forgetting to allocate focus to the Deathripper. The Satyxis Raiders start off the action, running forward and spreading across the middle of the table. The Soulhunters move far up my left flank with Darragh following behind. Blackbane’s Ghost Raiders run up to the right of the Satyxis Raiders. The Bane Riders run up on the right behind the Satyxis and Blackbane’s Ghost Raiders. The Skarlock moved up by the Soulhunters and gave them Scything Touch. Goreshade moves straight forward behind my opponent’s objective. The Deathripper moves up next to him. The Siren runs up in the big blob of Blackbane’s and Satyxis.
Turn 1 – Legion
I start my turn activating Vayl. She casts Refuge and Admonition on the two Angelius near here. She then charges forward behind the wall. My Angel with Refuge moves up behind the wall and boosts a shot into a Satyxis Raider. She dies. The Angel with Admonition moves up to Vayls right behind the wall. It boosts a shot into another Satyxis and misses. Both Ravagores moved up and shot the front most Satyxis in front of Vayl and one in front of the Ravagores, placing the scather so that it protected my caster and beasts from a Satyxis charge. The Hex Hunters all run forward into the right zone with the Spawning Vessel following up behind. Both Shepherds move up behind the Ravagores and the Spell Martyr ends up tucked into the Hex Hunter blob. Over to Cryx!
Turn 2 – Cryx
The Satyxis all shift to my right, charging and running to engage Hex Hunters. A few Hex Hunters die in the resulting combat, filling up the vessel. Blackbane’s Raiders run to the center of the board, placing two engaging my Ravagores and the rest standing in the middle and a few in the right zone. The Soulhunters run forward, two engaging my Angels and Vayl, two standing further back in the left zone. Darragh moves up behind the rest of the Soulhunters. The Bane Riders shift up on the right. Goreshade moves up a bit further towards the center of the board. The Deathripper moves up next to Goreshade again. The Skarlock Thrall moves up into the forest and puts a spell I can’t remember out.
Turn 2 – Legion
I leach fury back to full, drop Admonition on one Angel and upkeep Refuge on the other. I start off using the Refuge Angel, moving about the wall so that he can engage two Soulhunters. It puts an armor pierce into the Soulhunter by the wall, easily blowing it up. The Angel buys an attack into the next Soulhunter and with a boost to damage, puts it down. The Angel then Refuge’s right back to where it came from. The other Angel flies forward and armor pierces another Soulhunter, killing it easily. I activate the Hex Hunters and give a run/charge order. They charge several Satyxis, killing roughly half the remaining unit and Hex Blast a few Blackbane’s and the Satyxis UA. The pot moves up and pops out a Harrier. The Harrier activates, casts its animus, and charges the Siren, killing her and sprinting to engage some nearby Satyxis. The right Angelius activates and charges a Bane Rider, easily killing it in one shot. I buy and boost damage on a second attack, killing a second one. One Ravagore activates and tries to move over the Blackbane engaging it, triggering a free strike and forcing the Ravagore to remain where it was. I have to use the Ravagores activation killing that single Blackbane. I am smarter with the second Ravagore, walking around the Blackbane, which he decides not to take a free strike with. I get a shot into Goreshade, doing about 6 damage and lighting him on fire. I also catch the Deathripper and boost blast damage, rolling box cars and knocking out his head. Not bad! Both Goreshade and the Deathripper are on fire. I activate Vayl and she casts Admonition on herself and tries to shoot a Satyxis and misses.
Turn 3 – Cryx
We roll for fires and the fire on Goreshade goes out (Doh!) but the fire on the Deathripper sticks and I roll high again, knocking out its Arcnode. Hell yeah! The Satyxis go first and move to engage my Angelius, Harrier, and a Hex Hunter. Goreshade then goes and pops feat, forcing my models to be stationary. He then walks forward a hair and Mockery of Life’s back a Bane Rider and a Soulhunter. Things get a bit messy here and I forget some of the details of his order of operations here, but basically one remaining Soulhunter charges Vayl, one moves to the far left edge of the left zone, and the newly spawned one holds tight. The Soulhunter I think hit with the charge and I transferred the damage to an Angel. The stationary Angelius gets charged by a Bane Rider or two, 3 Blackbane’s, and the Pistol Wraith and takes some heavy damage, but remains standing due to some terrible rolls for my opponent. The Harrier also lives after being charged by 2 Blackbane’s. The other Bane Rider charges into the Hex Hunters and misses his impact attack so gets stuck on a guy but still have reach on his target, killing him. Some Blackbane’s get charges on Hex Hunters, killing a few and spawning more Blackbane’s. Darragh moves up behind the Soulhunters. The Skarlock Thrall pretty much holds tight. The Deathripper attempts to move to engage the Angelius but can’t quite get there.
Turn 3 – Legion
I leach fury and drop all upkeeps. I start off with Vayl and she walks over the wall, still engaging the Soulhunter and manages to just toe into the zone. She pops feat, purifying off Scything Touch. She casts Refuge on one of the Angels, Admonition on herself, and Icy Grip on the Blackbane’s. She then casts and Obliteration into the Soulhunter she is engaging, killing him. She heals her damaged Angel and Harrier, then shoots a Blackbane boosting damage and killing. She ends her activation. Each Angelius now goes, killing the final remaining Soulhunter and Darragh. The Refuge Angel flies back in front of Vayl. The before damaged Angel activates and armor pierce kills a Bane Rider and then kills the Pistol Wraith and Deathripper with bought attacks. My Harrier goes and kills a Blackbane. My Hex Hunters kill a few more Blackbane’s between melee attacks and Hex Blasts. The Spawning Vessel moves a hair forward and pops out a Shredder. The Shredder fails to do anything to the Bane Rider. Both Ravagores move close to the hill and try to shoot Goreshade, but I didn’t realize he was within an inch of the Deathripper and so has cover. One shot hits him and the other scatters off into nowhere. I roll okay and plink off another 5 or 6 damage. I dominate to go up 2 - 0
Turn 4 – Cryx
Once again, it is a bit of a mosh pit on the right side of the board. One Bane Rider charges and one shots my Spawning Vessel, taking all the ladies with him. The other kills a few Hex Hunters with impact attacks, but whiffs on the last guy, and also whiffs the attack. The Blackbane’s get a run charge order, with the ones charging my Hex Hunters killing all but the leader, who subsequently breaks, leaving only my Shredder in the zone. The other half of the unit runs into the left zone to stop me from dominating. One engages my Angelius by eVayl. Goreshade goes, considering an assassination attempt, but decides against it. He charges my Shredder in the right zone, avoiding my Angelius threat range of 12 inches. He obliterates the Shredder (Figuratively, not with the spell) and dominates the zone. Score goes to 2-2. With that, over to Legion!
Turn 4 – Legion
I am confident I can end it here on scenario, so I Leach fury and get the show on the road! The big question is, can I hit and kill with all 3 of Vayl’s gun attack. We shall see! I start by activating Vayl and walking around the Angelius. I start off putting an Icy Grip into one of the unengaged Blackbane’s. I hit only needing a 4 or 5. I take my first shot with the gun at the hardest target, the guy engaging my Angelius. I boost to hit and get the hit! I boost damage and kill. I buy and hit only needing I think a 4. I boost damage and kill. I buy, boost to hit, boost damage, and kill the final Blackbane in the zone, leaving it open for domination. I charge my now unengaged Angelius into the objective, and one bought attack later I kill it. I move a Ravagore to toe his zone and end turn.

5-2 scenario victory to Legion!

Post game thoughts
I got lucky in that one. Not because I was in any really bad position on either scenario or attrition, but because I ended that turn with less than a minute left before dice down. Phew! I have to admit that his dice also really hated him, and that cost him some important rolls. Either way, I am very happy with the victory, and I don’t often win by scenario so I’ll take it! Next up, Skorne!