eVayl vs. Goreshade 3
Goreshade 3
Skarlock Thrall
Deathripper
Max Bane Riders
Max Blackbane’s Ghost Raiders
Max Satyxis Raiders w/ UA
Max Soulhunters
Darragh Wrathe
Pistol Wraith
Warwitch Siren
Looking at this in Warroom, I think
my opponent was down a point. That, or he had something that I can’t remember.
I chose eVayl as my Cryx drop, as she has amazing hit and run ability and can
mulch through infantry. The scenario was 7: Incoming. I won roll-off and chose sides so I could take the
wall. There was a forest right in the front middle of his deployment There is a
wall on the far right in the middle of the board. There is a hill in the middle
about 10 inches from my deployment, and a wall about 9 inches on the left. My
opponent deployed with Goreshade dead center. The Bane Riders were on the far
right (all from my point of view). The Soulhunters and Darragh went on the far
left. Blackbane went just to the right of Goreshade. The Deathripper went on
the left of him with the Skarlock Thrall, pistol wraith, and Warwitch Siren. I
deploy Vayl behind the wall just a bit left of center. I put two Angels just to
her left. The two Ravagores go to her right straight from the hill. The other
Angelius goes to the right of the Ravagores. The Spawning Vessel is sandwiched
in the Hex Hunter unit. He then advance deploys his Satyxis right in front of
Goreshade and in front of the forest. I put both Shepherds in front and right
of the Ravagores. The Spell Martyr went way to my far right.
Turn 1 – Cryx
My opponent starts off forgetting
to allocate focus to the Deathripper. The Satyxis Raiders start off the action,
running forward and spreading across the middle of the table. The Soulhunters
move far up my left flank with Darragh following behind. Blackbane’s Ghost
Raiders run up to the right of the Satyxis Raiders. The Bane Riders run up on
the right behind the Satyxis and Blackbane’s Ghost Raiders. The Skarlock moved
up by the Soulhunters and gave them Scything Touch. Goreshade moves straight
forward behind my opponent’s objective. The Deathripper moves up next to him. The
Siren runs up in the big blob of Blackbane’s and Satyxis.
Turn 1 – Legion
I start my turn activating Vayl.
She casts Refuge and Admonition on the two Angelius near here. She then charges
forward behind the wall. My Angel with Refuge moves up behind the wall and
boosts a shot into a Satyxis Raider. She dies. The Angel with Admonition moves
up to Vayls right behind the wall. It boosts a shot into another Satyxis and
misses. Both Ravagores moved up and shot the front most Satyxis in front of
Vayl and one in front of the Ravagores, placing the scather so that it
protected my caster and beasts from a Satyxis charge. The Hex Hunters all run
forward into the right zone with the Spawning Vessel following up behind. Both
Shepherds move up behind the Ravagores and the Spell Martyr ends up tucked into
the Hex Hunter blob. Over to Cryx!
Turn 2 – Cryx
The Satyxis all shift to my right,
charging and running to engage Hex Hunters. A few Hex Hunters die in the
resulting combat, filling up the vessel. Blackbane’s Raiders run to the center
of the board, placing two engaging my Ravagores and the rest standing in the
middle and a few in the right zone. The Soulhunters run forward, two engaging
my Angels and Vayl, two standing further back in the left zone. Darragh moves
up behind the rest of the Soulhunters. The Bane Riders shift up on the right.
Goreshade moves up a bit further towards the center of the board. The
Deathripper moves up next to Goreshade again. The Skarlock Thrall moves up into
the forest and puts a spell I can’t remember out.
Turn 2 – Legion
I leach fury back to full, drop
Admonition on one Angel and upkeep Refuge on the other. I start off using the
Refuge Angel, moving about the wall so that he can engage two Soulhunters. It
puts an armor pierce into the Soulhunter by the wall, easily blowing it up. The
Angel buys an attack into the next Soulhunter and with a boost to damage, puts
it down. The Angel then Refuge’s right back to where it came from. The other
Angel flies forward and armor pierces another Soulhunter, killing it easily. I
activate the Hex Hunters and give a run/charge order. They charge several
Satyxis, killing roughly half the remaining unit and Hex Blast a few
Blackbane’s and the Satyxis UA. The pot moves up and pops out a Harrier. The
Harrier activates, casts its animus, and charges the Siren, killing her and
sprinting to engage some nearby Satyxis. The right Angelius activates and
charges a Bane Rider, easily killing it in one shot. I buy and boost damage on
a second attack, killing a second one. One Ravagore activates and tries to move
over the Blackbane engaging it, triggering a free strike and forcing the
Ravagore to remain where it was. I have to use the Ravagores activation killing
that single Blackbane. I am smarter with the second Ravagore, walking around
the Blackbane, which he decides not to take a free strike with. I get a shot
into Goreshade, doing about 6 damage and lighting him on fire. I also catch the
Deathripper and boost blast damage, rolling box cars and knocking out his head.
Not bad! Both Goreshade and the Deathripper are on fire. I activate Vayl and
she casts Admonition on herself and tries to shoot a Satyxis and misses.
Turn 3 – Cryx
We roll for fires and the fire on
Goreshade goes out (Doh!) but the fire on the Deathripper sticks and I roll
high again, knocking out its Arcnode. Hell yeah! The Satyxis go first and move
to engage my Angelius, Harrier, and a Hex Hunter. Goreshade then goes and pops
feat, forcing my models to be stationary. He then walks forward a hair and
Mockery of Life’s back a Bane Rider and a Soulhunter. Things get a bit messy
here and I forget some of the details of his order of operations here, but
basically one remaining Soulhunter charges Vayl, one moves to the far left edge
of the left zone, and the newly spawned one holds tight. The Soulhunter I think
hit with the charge and I transferred the damage to an Angel. The stationary
Angelius gets charged by a Bane Rider or two, 3 Blackbane’s, and the Pistol
Wraith and takes some heavy damage, but remains standing due to some terrible
rolls for my opponent. The Harrier also lives after being charged by 2
Blackbane’s. The other Bane Rider charges into the Hex Hunters and misses his
impact attack so gets stuck on a guy but still have reach on his target,
killing him. Some Blackbane’s get charges on Hex Hunters, killing a few and
spawning more Blackbane’s. Darragh moves up behind the Soulhunters. The
Skarlock Thrall pretty much holds tight. The Deathripper attempts to move to
engage the Angelius but can’t quite get there.
Turn 3 – Legion
I leach fury and drop all upkeeps.
I start off with Vayl and she walks over the wall, still engaging the
Soulhunter and manages to just toe into the zone. She pops feat, purifying off
Scything Touch. She casts Refuge on one of the Angels, Admonition on herself,
and Icy Grip on the Blackbane’s. She then casts and Obliteration into the
Soulhunter she is engaging, killing him. She heals her damaged Angel and
Harrier, then shoots a Blackbane boosting damage and killing. She ends her
activation. Each Angelius now goes, killing the final remaining Soulhunter and
Darragh. The Refuge Angel flies back in front of Vayl. The before damaged Angel
activates and armor pierce kills a Bane Rider and then kills the Pistol Wraith
and Deathripper with bought attacks. My Harrier goes and kills a Blackbane. My
Hex Hunters kill a few more Blackbane’s between melee attacks and Hex Blasts.
The Spawning Vessel moves a hair forward and pops out a Shredder. The Shredder
fails to do anything to the Bane Rider. Both Ravagores move close to the hill and
try to shoot Goreshade, but I didn’t realize he was within an inch of the
Deathripper and so has cover. One shot hits him and the other scatters off into
nowhere. I roll okay and plink off another 5 or 6 damage. I dominate to go up 2
- 0
Turn 4 – Cryx
Once again, it is a bit of a mosh
pit on the right side of the board. One Bane Rider charges and one shots my
Spawning Vessel, taking all the ladies with him. The other kills a few Hex
Hunters with impact attacks, but whiffs on the last guy, and also whiffs the
attack. The Blackbane’s get a run charge order, with the ones charging my Hex
Hunters killing all but the leader, who subsequently breaks, leaving only my
Shredder in the zone. The other half of the unit runs into the left zone to
stop me from dominating. One engages my Angelius by eVayl. Goreshade goes,
considering an assassination attempt, but decides against it. He charges my
Shredder in the right zone, avoiding my Angelius threat range of 12 inches. He
obliterates the Shredder (Figuratively, not with the spell) and dominates the
zone. Score goes to 2-2. With that, over to Legion!
Turn 4 – Legion
I am confident I can end it here on
scenario, so I Leach fury and get the show on the road! The big question is,
can I hit and kill with all 3 of Vayl’s gun attack. We shall see! I start by
activating Vayl and walking around the Angelius. I start off putting an Icy
Grip into one of the unengaged Blackbane’s. I hit only needing a 4 or 5. I take
my first shot with the gun at the hardest target, the guy engaging my Angelius.
I boost to hit and get the hit! I boost damage and kill. I buy and hit only
needing I think a 4. I boost damage and kill. I buy, boost to hit, boost
damage, and kill the final Blackbane in the zone, leaving it open for
domination. I charge my now unengaged Angelius into the objective, and one
bought attack later I kill it. I move a Ravagore to toe his zone and end turn.
5-2 scenario victory to Legion!
Post game thoughts
I got lucky in that one. Not
because I was in any really bad position on either scenario or attrition, but
because I ended that turn with less than a minute left before dice down. Phew!
I have to admit that his dice also really hated him, and that cost him some
important rolls. Either way, I am very happy with the victory, and I don’t
often win by scenario so I’ll take it! Next up, Skorne!
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