Hello everyone,
Today I am bringing a battle report with the newly built and painted leader of the Legion, Thagrosh the Messiah! I am taking a list that Ben Leeper ran at the WTC as I think it is brilliant and would like to see how it plays. So here is my list:
eThagrosh
Scythean
Scythean
Raek
Raek
Seraph
Succubus
Max Legionnaires with UA
Max Spawning Vessel
Shepherd
Forsaken
Spell Martyr
My opponent today was playing his Cygnar and his favorite caster in faction, pHaley. Now if I would ever in a tournament and saw my opponent brought pHaley, I don't think eThags would ever be my drop. Really, he struggles with a lot of what Cygnar brings to the table with their long range shooting that can often ignore defensive tech like concealment and stealth. But I really wanted to bring the big boss man out so he was going to be used no matter what. Plus, it never hurts to practice playing into the difficult matchups in case a scenario comes up where you get locked into the match!
So here is my opponents list:
pHaley
Stormwall
Squire
Journeyman Warcaster
eEiryss
Guns Mages with UA
Max Tempest Blazers
Black 13th
Aiyanna and Holt
Gorman Di Wulf
A Haley list at its finest. A metric shit ton of shooting that get cranked up even further on feat turn. It was going to be a brutal list to face, but hopefully my overall high ARM can give her some fits.
The mission was the SR 2014 one with a friendly and
enemy rectangular zone and an objective right in the center on each
side.
I deployed with a Scythean on each side of Thagrosh and a Seraph on the
left and both Raeks on the right. The legionnaires were all intermingled
in between beasts in the battle group. The Spawning Vessel went behind.
The solos went where needed.
My opponent had the Stormwall dead center with his Gun mages and Aiyanna
and Holt on the left and his Tempest Blazers on the right. Haley,
squire and the B13 were right next to the Stormwall on the right.
eEiryss was placed in front and to the right of Stormwall (Big mistake).
I spent my first turn running and Slipstreaming everything forward and
killing legionnaires to pop out a Shredder. He countered by running most
everything forward but the Blazers, who advanced to just touch the
enemy zone. eEiryss moved up behind his objective, and the Stormwall
moved just to the left of the objective, so he was unable to allocate it
focus the next turn. Haley cast temporal barrier and arcane shield on
the Stormwall and moved up behind it. The journeyman put up arcane
shield on the Tempest Blazers.
My opponent moved the Stormwall up too far and even though it was
affected by Temporal Barrier, I had a Scythean within Slipstream walking
range. I start off moving the Swamp Gobbers forward and put up a big
cloud right in the middle of the table. My legionnaires were outside of
Temporal Barrier range so they all ran forward and mini feat. Most the
unit went into my friendly zone while one went in front of my objective
and a few went behind. Thagrosh cast Slipstream and charged my
Legionnaire, exploding him with ease. I now had clouds protecting
Thagrosh from the right. My Scythean moved forward two inches. I cast
Manifest Destiny and put Tenacity on both my Scytheans. I pop feat. My
Shredder and Succubus put Tenacity on both Raeks on the right. The
Seraph flies into the middle of the Legionnaires and tries to take a
shot at Aiyanna, but fell short by about an inch. My Scythean activates
and walks up to the Stormwall and engages a Blazer as well. Full stack
of fury later, and I leave the left side with like six boxes. Other
Scythean walks behind some legionnaires and the cloud the Gobbers made.
One Raek moves forward and leaps to engage eEiryss, a Blazer, and all
B13 members. It kills Ryan and misses the rest of its attacks. The other
Raek leaps into two of the other Blazers and misses. With feat attack,
the Scythean leaves the left side of the Stormwall on 2 boxes. Raek
shifts forward and engages Haley, hitting her for like 4 or 5 damage.
Other Raek is outside of control so no attacks. Seraph moves back behind
the Legionnaires.
My opponent is flustered by not being able to allocate to Stormwall, but
as we find out, he hardly needs it. Haley, B13, and eEiryss go first
all taking shots at my Raek after putting up Temporal Barrier and
feating. He has to activate the Tempest Blazers to finish off that Raek,
and he fails to kill the other, leaving it with around 6 boxes.
Stormwall goes, punching my Scythean and leaving it on about 10 boxes.
The Gun Mages go and shoot Crit Knockdown shots at the Legionnaires and
injured Scythean, pushing them back a way and knocking down my Scythean.
Now Aiyanna and Holt go, Harming the Scythean and leaving him on like 4
boxes. He should have started with Aiyanna and Holt and my Scythean
would have stood no chance. Live and learn though! Oh I forgot I had a
Spell Martyr up behind a building on the far right and he moves the only
Tempest Blazer around and picks the poor guy off...
So I have a lot more beasts around than I would have expected after a
Haley feat turn. And having both Scythean's is bad news for my opponent.
My Legionnaires vengeance forward into the Gun Mages and whiff. The
Gobbers go up to a forest near the enemy zone and drop a cloud, creating
a nice large area of no line of sight. Legionnaires go and kill a
couple gun mages. One Legionnaire runs over near the forest in the enemy
zone. The Seraph casts slipstream and flies into the middle of the
board and kills a Blazer and damages the objective. I slipstream
Thagrosh back a hair and within 2 inches of my undamaged Scythean. I
moved him back to get out of Temporal Barrier range. Shredders activates
and charges the Tempest Blazer than killed my Spell Martyr and was
sitting in the enemy zone. He does 3 points of damage. Darn! I wanted to
clear the zone to dominate. Thagrosh activates and heals both systems
on the Scythean and one system on the Raek. He casts manifest destiny
and slipstream and charges my Legionnaire by the forest, exploding him
into a could. Thags is on zero camp but has about a 5 inch line in front
of him that my opponent can't see through. My undamaged Scythean moves
forward 2 inches from Slipstream. The two Scytheans put the Stormwall
down. The Raek kills a Tempest Blazer. The Succubus puts Tenacity on
Thags.
My opponent is completely on the ropes now. He goes for an unlikely
assassination with the eEiryss knocking off Tenacity first, then all
Tempest Blazers moving up and taking a shot at Thagrosh, doing about 7
points and spawning a Harrier. At this point my opponent concedes.
Thoughts on the game: Thagrosh has a lot of defensive tech that can keep
him quite well protected. Even against the heavy shooting capability of
Cygnar. Although a Naga would have been extremely valuable in this
scenario, I don't think I would ever drop Thagrosh against Cygnar if I
have the option. That much shooting and their caster control abilities
are just not easy for him to deal with. And besides Cygnar, there aren't
a lot of other armies with a lot of defensive buffs that need to be
ignored. Overall I think I played the matchup well and capitalized on my
opponents mistakes. I need to work on my deployment and keep the Spell
Martyr in a more threatening position and more well protected. I look
forward to playing the boss man some more!
Showing posts with label privateer. Show all posts
Showing posts with label privateer. Show all posts
Saturday, December 13, 2014
Monday, November 10, 2014
50 pt Steamroller tournament Battle Report - eVayl vs. MacBain
MacBain
Galleon
eEiryss
Gorman
Orin Midwinter
Ragman
Rhupert
Alexia and Risen
Max Greygore Boomhowlers
Max Kayazy Assassins w/ UA
Kayazy Eliminators
Mission is incursion. I chose eVayl
because I felt more comfortable with her facing off against a caster I have
never faced. In hindsight, eAbby may have been a bit better against MacBain,
but she doesn’t much care for Incursion with her limited control area and small
army. Anyways, I lose the roll off and my opponent chooses the side. There were
two houses to his left and right outside of his deployment zone, and a decent
sized forest right in the center of his table half. He said he wanted that side
so that I couldn’t hide Vayl within the forest. In reality, with occultation, I
wasn’t very worried about any assassination attempts against this list. On my
side I had a house dead center, with a hill on my left and a wall on my right.
I did not realize houses are infinitely tall, so I can’t fly over them. This
would come back to bite me in this game. He deploys his Galleon right in the
middle. I deploy Vayl to the left of my center house. To her left go two
Ravagores and an Angelius. The other two Angelius go to her right with one being
placed on the right side of the house. The Hex Hunters and the Spawning Vessel
deploy to my right side with the wall about 9 inches in front of them. From my
point of view, MacBain goes to the left of the Galleon with Gorman, Orin, and
Rhupert kind of crowded around the colossal. Greygore and his Boomhowlers go to
the far left and Alexia and the Risen go to the left behind the house. On the
right goes the Kayazy. The Eliminators were deployed somewhere by the
Boomhowlers and Alexia. I place my Spell Martyr in front of my Hex Hunters and
the Shepherds in front of my Ravagores. eEiryss is then deployed near his house
on my right. And with that, Turn 1 Legion!
Turn 1 – Legion
Vayl starts off, putting Refuge and
Admonition on two Angelius and Occultation on herself, then she charges ahead
to end up to the left side of the house. All three Angels run forward, not
going the full distance but getting out in front of Vayl and the far right one
getting in front of the house. Both Ravagores run forward onto the hill. The
Shepherds run up behind. The Hex Hunters run up and spread out. The Spawning
Vessel walks forward. The Spell Martyr runs forward behind the wall.
Turn 1 – Mercenaries
1 focus goes to the Galleon.
MacBain goes first, putting Failsafe on the Galleon and Countermeasures on the
Eliminators (which I should have really read closer when looking at his cards).
I think that was it, then he walked up behind the left house. Boomhowler cries
for 4+ tough and runs forward on the left. The Eliminators run forward, getting
up close to engaging some of my stuff. Alexia and her Risen run up behind the
Boomhowlers. Rhupert gives the Kayazy pathfinder and they all run forward
spreading out. eEiryss moves forward and kills my Spell Martyr (DAMN!). The
Galleon runs forward and gets most of the way through the forest. Ragman moves
up behind. Orin says no spells. Gorman moves up by MacBain behind the house. We
roll for flags and the one on my left disappears… Damn….
Turn 2 – Legion
With losing the left flag, I’m in a
very bad spot. I only have Hex Hunters and a Spawning Vessel trying to hold the
right side flag, which really isn’t enough. In hindsight, I should have spent
this turn running to crowd the right side of the field. I am faster than my
opponent, and if I brought my whole battlegroup to the right side, I would have
really put my opponent into a bad position for scenario. Ah well, live and
learn. Instead, I try to cut the heads off of the two units to my left (Boomie
and Alexia). I succeed in neither…. I start off by upkeeping spells. I move my
Refuge angel forward and find a lane to take a shot at Alexia. That’s when I
discover I can’t shoot when near a model with Countermeasure… Great… That is an
Angelius activation wasted. Next I activate Vayl and cast Refuge on the other
Angelius. She shoots the Angel that wasted its activation in the back and arcs
an Icy Grip onto the Boomhowlers. Then the Angelius charges the Galleon and
puts some decent damage into its right side. It then uses its refuge move to
fall back onto the edge of the hill. The last Angelius also charges the Galleon
and misses its armor piercing attack with a triple 1… Ugh… Both Ravagores take
some shots at the front few Boomhowlers, putting scathers in front of them and
preventing charges into my beasts. The Hex Hunters move forward and put a few
Hex Blasts into some Kayazy. One gets into combat with eEiryss and misses. The
Spawning Vessel moves forward. Shepherds wipe Fury, over to Mercs!
Turn 2 – Mercenaries
My opponent upkeeps both spells and
allocates 3 to the Galleon. The Galleon goes first and spends its activation
pummeling my Angelius, but with some bad dice my opponent misses all but one or
two attacks and my Angelius still stands. MacBain goes and pops feat,
protecting Gorman, Alexia, Boomhowler, Ragman, Orin, and a Boomhowler because
Rhupert is out of his control area. He does a Jackhammer with Galleon and
misses my Angelius. Gorman moves forward and tries to Black Oil my Angelius,
but misses. He moved close enough that he can’t scatter off my Angelius, but he
catches the Galleon as well. The Eliminators run forward, one engaging my two
Ravagores and the other engaging an Angelius. The Boomhowlers shuffle around a
bit but can’t do much of anything, but Boomhowler does the howl where I get -2
to attack rolls. They do manage to engage an Angelius. Alexia and her Risen run
forward and she makes a Thrall Warrior, which charges and puts some decent
damage on a Ravagore. Rhupert gives the Kayazy Dirge of Mists. The Kayazy get a
run charge and several Hex Hunters die. Eiryss swings at my Hex Hunter engaging
her and kills him (Doh!). Ragman and Orin move behind the Galleon.
Legion – Turn 3
I pay to upkeep Refuge and drop
everything else. The Refuge Angel activates and kills the Eliminator engaging
it. The other passes command. The Angel Refuges in front of Vayl. Vayl goes and
pops feat, casts purify, puts occultation on herself, Refuge on another Angel,
Admonition on one of the Ravagores, casts Icy Grip on the Boomhowlers again,
and throws an Obliteration at one of the Boomhowlers, knocking it down. She
then casts another Obliteration and has to pay one extra I think for it because
of Alexia being nearby. She kills a Boomie. The Spawning Vessel goes and spawns
a Harrier, which I fail and place out of my control area, so it can’t cast its
animus… It goes and tries to hit the UA and whiffs. The Hex Hunters get a run
charge and kill several Kayazy between charge attacks and Hex Blasts. Not
enough to stop them from likely destroying my unit next turn. My Angelius engaging
the Galleon goes and cripples the right side with its Armor Pierce. My other
Angelius tries to attack Boomhowler, as he is engaging it and doesn’t do enough
to knock him down. I should have just repulsed and flew over to the Galleon and
put an Armor Piercing attack into it and bought a boosted attack against
Gorman. Really would have made a huge difference in this game, but again,
Hindsight is 20/20. My Shepherds both charge the Thrall Warrior to get him off
my Ravagore, but both whiff their attacks needing a 6. The Ravagores both walk
and take some free strikes, trying to disengage themselves. One Ravagore gets
its spirit crippled. Both shoot some Boomhowlers and kill two.
Mercenaries – Turn 3
1 goes to Galleon. The last
Eliminator goes and runs up by my Angelius engaging the Galleon and turns
towards Gorman. Gorman goes and Black Oils the Eliminator, catching the
Angelius. MacBain activates and Jackhammers the Angelius until it is dead. The
Galleon moves up and touches the center flag and tries to shoot my Angelius
near Vayl. It misses. Boomhowler and his buddy take some swings at my Angelius
for some solid damage. The Kayazy clear off my Hex Hunters and Harrier and the
Underboss charges my Spawning Vessel and rolls crazy high, one hitting it. That
leaves that objective completely open. Eiryss moves over to control it. Ragman
and Orin move further forward in the forest. Alexia can’t get to my beasts due
to the scathers so she crafts another Thrall. The Thralls kill off my
Shepherds. Score goes to 2-0.
Legion – Turn 4
The details of the last turn or two
are a bit fuzzy here. One Ravagore aims and boosts a shot into the Boomhowler
engaging the Angelius. I kill it but can’t quite knockdown Greygore. The other
Ravagore one hits Alexia. The engaged Angelius can’t afford a free strike, so
spends its activation killing Boomhowler. The other Angelius kills the Galleon
and Refuges onto the center flag. Vayl moves up near the center flag and tries
to shoot Ragman, who is contesting the flag. Unfortunately, he gets cover from
the Galleon wreck and I can’t kill him. My opponent scores a point and goes to
3-0.
Mercenaries – Turn 4
My opponent moves some Risen
forward. Most are out of command now. Everything else just kind of shuffles
around aimlessly as most of his hard hitters are out of the game now. He scores
another point and goes to 4-0
Legion – Turn 5
I have to try to stop the Kayazy
and Eiryss from scoring again. Both Ravagores walk over and I hope I have range
for a shot on some Kayazy, but I fall short and both shots scatter in the wrong
direction and do nothing. My Angelius can’t run far enough to engage. I accept
I can’t win and shake. Victory Mercenaries!
Post-Game Thoughts
Well, that was just a very poorly
played game on my part. I played my Angelii terribly. The left flag
disappearing really hurt me. My opponent deserved his win, he played very well.
But had I played smarter, I feel like I would have won that game. As for the
tournament as a whole, I certainly can’t be upset! This was my first “real”
tournament, as my only other experience was in a beginners journeyman
tournament. I ended up taking third due to tiebreakers from strength of
schedule. Overall, I think I played well until that last game. Vayl can play
through a lot, whether it be poor matchups or new casters that an inexperienced
player has never faced. I hope you enjoyed my reports, and there will be more
to come!
Wednesday, October 29, 2014
Warmachine/Hordes Battle report - eVayl vs. Vlad 2 - 50 points
This is a 50 point steamroller prep match with a local player. We played the scenario, Outflank. We have two casters each, eVayl and eAbby for Legion, and Vlad 2 and Butcher 3 for Khador. We were playing timed turns, with 10 minutes per side and a 5 minute extension. We had a bit of list chicken going here, as eVayl was not going to be Vlad 2's friend, while Butcher 3 could present eVayl with problems. eAbby doesn't want to see Vlad 2 across the table, as he is one of the rare casters that can out-threat her. She does not mind Butcher 3 nearly so much, as Fortify can nullify one of his biggest advantages. I ended up choosing eVayl and she can play into even unfavorable matchup's and come out on top, where eAbby doesn't have that flexibility. My opponent chose Vlad 2, as I had been playing eAbby quite a bit lately and he must have thought I would stick to her. Now here are the armies:
Vlad 2
Vlad 2
Demolisher
War Dog
Max Uhlans
Max Outrider’s
Max Doom Reaver’s
Max Doom Reaver’s
Max Winterguard Infantry
UA, 2 x Rocket attachments
Kovnik Joe
eVayl
Angelius
Angelius
Angelius
Ravagore
Ravagore
Max Hex Hunters
Max Spawning Vessel
Shepherd
Shepherd
Spell Martyr
Deployment
I won the roll off. I chose sides so that I could pick the
one with two walls about 6-10 inches from my deployment zone. My opponent then
went first. Mission is Outflank. He deployed the Outriders to my far left. Vlad was central behind a
small forest. The Uhlan’s were just right of him. The Winterguard were to my
right. I deployed two Angelius’ to my left, followed by a Ravagore and Vayl.
Then I placed half the unit of Hex Hunters on each side of my Spawning Vessel
right in the middle of the table so they could freely move through the hole
between the two walls. To the right of them was my second Ravagore followed by
my final Angelius. My opponent advance deployed a Doom Reaver unit to both the
middle right and middle left. I advance deploy a Shepherd and Spell Martyr to
my left by my Angels and the wall. One Shepherd goes on the right near my
Ravagore and Angelius on that side.
Khador – Turn 1
My opponent activates Vlad, casts Transference on himself,
assail on the Demolisher, and Hand of Fate on the Uhlan’s. He then charges
forward into the forest. The Doom Reaver’s activate and both units run forward
and spread out throughout the zone. The Uhlan’s activate now and run forward in
a big clump so they all benefit from the +2 armor. My opponent realizes he got
too close to his Doom Reaver’s so takes an abomination check and just passes.
Joe and the Winterguard Bob and Weave and run up behind the Doom Reaver’s and
pass their abomination check. The War Dog runs up behind Vlad. The Outriders
run way up on my very far left and spread out. The Demolisher charges an
Angelius. And with that over to Legion!
Legion – Turn 1
I started off my first turn by activating the Hex Hunters
and running them forward between the walls in roughly a three row deep
formation. I was dumb and moved the leader first and furthest to the left so
that limited my movement capabilities. I suck at playing infantry…. Next the
spawning vessel trundled forward between the walls. I now activate my left
Ravagore, which walks up next to the wall, casts its animus, and boosts a shot
into the front Uhlan. I score a direct hit and vaporize that Uhlan while
lighting three of the four remaining members on fire. I actually score one
point of blast damage on one with a roll of box-cars. Next up is Vayl. She
casts Admonition on the furthest Angelius on the right and Refuge on the nearer
one. She then drops two Fury and walks forward but is not within an inch of the
wall. My left Angelius with Admonition activates and flies 9 inches forward
into the left zone and boosts a shot into a Doom Reaver on the hill at the edge
of the zone. It hits and blows the Doom Reaver away. The Angelius with Refuge
moves forward and boosts a shot into a Doom Reaver in the same unit and once
again blows it up. The refuge move brings it back to standing up against the
left side of the wall. My right Angelius moves up near the right wall and
boosts and kills a Doom Reaver. The right Ravagore moves up to the right wall
and tries to take a shot at the right Uhlan in the block and ends up a half
inch short. The scatter lands on the Uhlan but blast damage fails to break ARM.
The Shepherd on the left gets behind the Ravagore and wipes its Fury. The
Shepherd on the right goes behind the Angelius and wipes its Fury. I forget the
Spell Martyr but my opponent lets my run him over behind the left wall. He has
a lot of Spell Warded and Immune to Cold models so I don’t have a lot of spells
to arc this game. On to Khador!
Khador – Turn 2
My opponent starts off the turn by upkeeping all his spells
and rolling fire. None of the fires go out. I cause a point on one and four
points on another. This leaves one undamaged, two at four boxes, and one at one
box remaining. The first to activate is Vlad. He moves to the other side of the
forest and pops his feat. He rolls up 5 guys gaining super powers. He powers up
three of the Uhlan’s and a Doom Reaver from each unit. The right Doom Reaver
unit then activates and get a run charge order. Two get charges into my Hex
Hunter and one runs up to the wall trying to engage my Ravagore and failing and
the last two just hang back in the zone. The Hex Hunters pass command thanks to
Vayl being nearby. The super powered Doom Reaver hits and kills three Hex
Hunters with Berserk. My pot gets filled to the brim. The second Doom Reaver
misses and kills nothing. Next up is the Ulhan’s. They get a run charge order.
One Uhlan managed to impact kill a Hex Hunter and successfully charge Vayl. The
second Uhlan tries the same and kills a Hex Hunter but can’t reach Vayl since
she was about an inch and a half from the wall. The third couldn’t fit in so
just ran up into base contact. The fourth charges a Hex Hunter deep in my
lines, but failed to hit the impact attack on the Hex Hunter on the way in so
he got stopped. He still manages to just barely reach the Hex Hunter so he took
his attack and still missed. My Hex Hunters pass their break test for
casualties. The Uhlan that got the charge on Vayl easily hits her with a boost
and Hand of Fate. He boosts damage and does a monstrous 20 points of damage to
her. I transfer the damage to my left Ravagore and it cripples his body. The
left unit of Doom Reavers get a run order and spread throughout the left zone
and the super powered one engages my Admonition Angelius. I don’t use
Admonition and sit tight. The outriders swoop deep into my territory on the
left side with a run move. The War Dog walks up by Vlad. The Demolisher charges
up into the left zone. The Winterguard Bob and Weave move up into the right
zone and take some pot shots at my Spawning Vessel ladies, killing a few. And
with that it was over to Legion!
Legion – Turn 2
Well I have to admit, that went far better than I could have
hoped! Sure, my opponent got a solid hit into Vayl, but all his highest value
models are right next to me and easily within attacking range of most
everything I’ve got. Plus I only lost 5 Hex Hunters and a few Spawning Vessel
members. Not bad at all! Now time to do some work. I pull in Fury and realize I
miscounted and have to cut for one. I drop Admonition and upkeep Refuge. I make
a mistake right off the bat this turn and activate Vayl. I have her move to her
right to be clear of the wall and cast and Icy Grip at the Uhlan right in her
face. I forget the fact that it no longer has reach but is engaged by one of my
Spawning Vessel members, so I’m looking for a 12 to hit. I boost but miss.
Dang. I really should have moved my Spell Martyr around the wall and I would
have had an easy target onto one of the back members who had no cover and was
not engaged. Oh well. Vayl casts Admonition on herself and that finishes up her
activation. Next I activate my left Ravagore, forgetting entirely that it is
damaged. I move him up 6 inches over the wall and try to take a shot on Vlad. I
have him by about a half an inch. I cast my animus and boost to hit, looking
for a 10 and getting a solid 14. I boost damage and roll a 10, causing 6 points
of damage and lighting him on fire. I then realize he is damage and think I
messed that whole activation up! But it was only his body that was crippled, so
he could shoot unhindered! Phew. Next I activate the left Angelius with Refuge,
and it flies up as far past the Doom Reaver engaging my other Angel that it can
without taking a free strike. I boost to hit my armor pierce into him and get
the hit and kill him. It then overtakes forward and just engages another Doom
Reaver. I buy an attack and miss. I buy another hit and kill. I overtake to the
right and barely engage the second to last Doom Reaver. I buy miss. Buy, hit,
kill. I then take my refuge move and fly back to just in front of the left
wall. Now unengaged, my left Angelius charges forward into the Demolisher and
gets a brutal armor piercing attack of something like 14 damage on dice +1,
crippling its movement. No more slams for you! I don’t bother trying to do
anything more against its armor 25. My right Angelius now activates and move
into the middle of the clump of Doom Reavers near my Hex Hunters. I max out its
Fury buying attacks and overtaking through 2 Doom Reavers. Two remain in the
unit, one of which is super powered. I activate my Hex Hunters and they get a
run/charge order. Two get charges on the super powered guy, one is already
engaging the other, and the final two guys charge the weaker Reaver. My first
charge attack on super dude hits needing a 9, but then I roll a 7 for damage,
needing an 8 to kill. Doh! The second guys misses super dude. The guy already
engaging the other Doom Reaver goes, hitting and killing himself. I don’t have
any target for battle wizard so that finishes the Hex Hunters activation. My
right Ravagore moves up and boosts a shot into the Winterguard Infantry in
front, hitting and killing him and a Komrade from blast damage. The left
Shepherd moves up and heals 2 points on the Ravagore, and the right Shepherd
moves up and removes the fury from my Angelius. Finally, the Spawning Vessel
activates and I shuffle the ladies in from of Vayl, blocking off the Uhlan’s. I
pop out a Stinger behind the front Uhlan. The Stinger activates, walking up to
the Uhlan and boosts to hit him, needing an 11, and I hit! Oh happy day! I
boost damage, and along with poison, send that Uhlan back to wherever Khador
believe their dead go. And with that, I pass turn.
Khador – Turn 3
My opponent was quite shocked at the infantry clearing I did
last turn. Even if an opponent spreads out, Angels can do work on infantry
units! The fire on each Uhlan stays lit and I think one died to the flames. The
fire on Vlad goes out. Poo. Vlad drops Assail and Hand of Fate and upkeeps
Transference. The right Doom Reaver activates and the two remaining dudes move
to engage all my Hex Hunters. The first guy hits with boosts from Vlad, killing
two Hex Hunters from Berserk. The second Doom Reaver misses on the first guy
even after a boost… Ouch…. That leaves three Hex Hunters on the board. The last
Reaver on the left charges into my Angelius engaging the Demolisher and causes
something like 6 damage on a bad roll. The Demolisher activates and walks by
the Angelius, pushing it out of the zone with its Bulldoze ability. The Uhlans
activate and kill a few Spawning Vessel ladies. The Outriders swing forward and
get some sprays on my left Angelius by the wall and a Shepherd. The Angel is
untouched, but the Shepherd is not so lucky. On the right, Joe activates and
shoots one of the Doom Reavers engaging my Hex Hunters. I’m not quite sure why,
but he was in the way for something. The Winterguard Bob and Weave and try to
shoot up my Angelius, doing relatively minor damage. Vlad activates and runs on
top of the hill at the back of the left zone, dominating for two points. And
with that, it was Legion turn.
Legion – Turn 3
As I begin this turn, the owner declares that the store is
closing so we need to finish up our game. We decide to call it, but I figure
I’ll make one move to assassinate just to see if I could. I move my Ravagore to
get a clear shot, cast my animus, boost to hit, needing 13’s on the hill, hit!
Boost damage, roll 6,6,4, finishing off Vlad. Victory to Legion!
Post-Game thoughts
Well, that was not how I would have expected that game to
end! It was a really good game that was going back and forth, barring a few
crappy rolls for my opponent. I think had the game continued, I had my opponent
on the back foot as he was running out of units that could really do much of
anything to deal with my beasts. His heaviest hitters died before really doing
much of anything after his feat turn. He did put me in a poor position for
scenario by dominating the zone early. However, Vlad had little to protect him
from my two Angelius and Ravagore eventually catching him and putting him in
the dirt. Anyways, I hope you enjoyed this battle report!
Labels:
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hordes,
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legion,
legion of everblight,
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report,
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tactics,
vayl,
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warbeast,
warbeasts,
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warmachine
Sunday, October 26, 2014
Cygnar Lancer!
I just finished painting up a commissioned cygnar Lancer. I had a lot of fun painting up this model. Honestly I have really just loved painting cygnar jacks. They are just awesome looking with a lot of detail. Enjoy!
Saturday, October 25, 2014
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