Hello everyone,
Today I am bringing a battle report with the newly built and painted leader of the Legion, Thagrosh the Messiah! I am taking a list that Ben Leeper ran at the WTC as I think it is brilliant and would like to see how it plays. So here is my list:
eThagrosh
Scythean
Scythean
Raek
Raek
Seraph
Succubus
Max Legionnaires with UA
Max Spawning Vessel
Shepherd
Forsaken
Spell Martyr
My opponent today was playing his Cygnar and his favorite caster in faction, pHaley. Now if I would ever in a tournament and saw my opponent brought pHaley, I don't think eThags would ever be my drop. Really, he struggles with a lot of what Cygnar brings to the table with their long range shooting that can often ignore defensive tech like concealment and stealth. But I really wanted to bring the big boss man out so he was going to be used no matter what. Plus, it never hurts to practice playing into the difficult matchups in case a scenario comes up where you get locked into the match!
So here is my opponents list:
pHaley
Stormwall
Squire
Journeyman Warcaster
eEiryss
Guns Mages with UA
Max Tempest Blazers
Black 13th
Aiyanna and Holt
Gorman Di Wulf
A Haley list at its finest. A metric shit ton of shooting that get cranked up even further on feat turn. It was going to be a brutal list to face, but hopefully my overall high ARM can give her some fits.
The mission was the SR 2014 one with a friendly and
enemy rectangular zone and an objective right in the center on each
side.
I deployed with a Scythean on each side of Thagrosh and a Seraph on the
left and both Raeks on the right. The legionnaires were all intermingled
in between beasts in the battle group. The Spawning Vessel went behind.
The solos went where needed.
My opponent had the Stormwall dead center with his Gun mages and Aiyanna
and Holt on the left and his Tempest Blazers on the right. Haley,
squire and the B13 were right next to the Stormwall on the right.
eEiryss was placed in front and to the right of Stormwall (Big mistake).
I spent my first turn running and Slipstreaming everything forward and
killing legionnaires to pop out a Shredder. He countered by running most
everything forward but the Blazers, who advanced to just touch the
enemy zone. eEiryss moved up behind his objective, and the Stormwall
moved just to the left of the objective, so he was unable to allocate it
focus the next turn. Haley cast temporal barrier and arcane shield on
the Stormwall and moved up behind it. The journeyman put up arcane
shield on the Tempest Blazers.
My opponent moved the Stormwall up too far and even though it was
affected by Temporal Barrier, I had a Scythean within Slipstream walking
range. I start off moving the Swamp Gobbers forward and put up a big
cloud right in the middle of the table. My legionnaires were outside of
Temporal Barrier range so they all ran forward and mini feat. Most the
unit went into my friendly zone while one went in front of my objective
and a few went behind. Thagrosh cast Slipstream and charged my
Legionnaire, exploding him with ease. I now had clouds protecting
Thagrosh from the right. My Scythean moved forward two inches. I cast
Manifest Destiny and put Tenacity on both my Scytheans. I pop feat. My
Shredder and Succubus put Tenacity on both Raeks on the right. The
Seraph flies into the middle of the Legionnaires and tries to take a
shot at Aiyanna, but fell short by about an inch. My Scythean activates
and walks up to the Stormwall and engages a Blazer as well. Full stack
of fury later, and I leave the left side with like six boxes. Other
Scythean walks behind some legionnaires and the cloud the Gobbers made.
One Raek moves forward and leaps to engage eEiryss, a Blazer, and all
B13 members. It kills Ryan and misses the rest of its attacks. The other
Raek leaps into two of the other Blazers and misses. With feat attack,
the Scythean leaves the left side of the Stormwall on 2 boxes. Raek
shifts forward and engages Haley, hitting her for like 4 or 5 damage.
Other Raek is outside of control so no attacks. Seraph moves back behind
the Legionnaires.
My opponent is flustered by not being able to allocate to Stormwall, but
as we find out, he hardly needs it. Haley, B13, and eEiryss go first
all taking shots at my Raek after putting up Temporal Barrier and
feating. He has to activate the Tempest Blazers to finish off that Raek,
and he fails to kill the other, leaving it with around 6 boxes.
Stormwall goes, punching my Scythean and leaving it on about 10 boxes.
The Gun Mages go and shoot Crit Knockdown shots at the Legionnaires and
injured Scythean, pushing them back a way and knocking down my Scythean.
Now Aiyanna and Holt go, Harming the Scythean and leaving him on like 4
boxes. He should have started with Aiyanna and Holt and my Scythean
would have stood no chance. Live and learn though! Oh I forgot I had a
Spell Martyr up behind a building on the far right and he moves the only
Tempest Blazer around and picks the poor guy off...
So I have a lot more beasts around than I would have expected after a
Haley feat turn. And having both Scythean's is bad news for my opponent.
My Legionnaires vengeance forward into the Gun Mages and whiff. The
Gobbers go up to a forest near the enemy zone and drop a cloud, creating
a nice large area of no line of sight. Legionnaires go and kill a
couple gun mages. One Legionnaire runs over near the forest in the enemy
zone. The Seraph casts slipstream and flies into the middle of the
board and kills a Blazer and damages the objective. I slipstream
Thagrosh back a hair and within 2 inches of my undamaged Scythean. I
moved him back to get out of Temporal Barrier range. Shredders activates
and charges the Tempest Blazer than killed my Spell Martyr and was
sitting in the enemy zone. He does 3 points of damage. Darn! I wanted to
clear the zone to dominate. Thagrosh activates and heals both systems
on the Scythean and one system on the Raek. He casts manifest destiny
and slipstream and charges my Legionnaire by the forest, exploding him
into a could. Thags is on zero camp but has about a 5 inch line in front
of him that my opponent can't see through. My undamaged Scythean moves
forward 2 inches from Slipstream. The two Scytheans put the Stormwall
down. The Raek kills a Tempest Blazer. The Succubus puts Tenacity on
Thags.
My opponent is completely on the ropes now. He goes for an unlikely
assassination with the eEiryss knocking off Tenacity first, then all
Tempest Blazers moving up and taking a shot at Thagrosh, doing about 7
points and spawning a Harrier. At this point my opponent concedes.
Thoughts on the game: Thagrosh has a lot of defensive tech that can keep
him quite well protected. Even against the heavy shooting capability of
Cygnar. Although a Naga would have been extremely valuable in this
scenario, I don't think I would ever drop Thagrosh against Cygnar if I
have the option. That much shooting and their caster control abilities
are just not easy for him to deal with. And besides Cygnar, there aren't
a lot of other armies with a lot of defensive buffs that need to be
ignored. Overall I think I played the matchup well and capitalized on my
opponents mistakes. I need to work on my deployment and keep the Spell
Martyr in a more threatening position and more well protected. I look
forward to playing the boss man some more!
Showing posts with label legion. Show all posts
Showing posts with label legion. Show all posts
Saturday, December 13, 2014
Epic Thagrosh, the Messiah, in all his gory. I mean glory
I finally got my order for Thagrosh the Messiah in and had to paint him up right away. He is easily my favorite legion model and I'm excited to use and abuse with him in the coming months
Sunday, December 7, 2014
No more messing around now. The legion is out for blood
I'm repainting all my legion so the look much meaner. I'm adding gore from the games workshop technical blood paint. The stuff is nasty and really works nicely
Labels:
blood,
everblight,
gore,
hordes,
incubi,
incubus,
legion,
spell martyr,
thagrosh,
typhon,
warmachine,
warmahordes
Thursday, November 27, 2014
Some legion models!
Here are some legion models I painted up as an additional commission. I really like his paint scheme and I think they turned out well
Labels:
everblight,
hordes,
legion,
Martyr,
Raek,
spell,
thagrosh,
warmachine
Monday, November 10, 2014
Legion of everblight Angelius
Here is a shot of my third angelius I finished up recently. Nothing special, but I like how they look!
Labels:
angel,
angelius,
everblight,
hordes,
legion,
warmachine
50 pt Steamroller tournament Battle Report - eVayl vs. MacBain
MacBain
Galleon
eEiryss
Gorman
Orin Midwinter
Ragman
Rhupert
Alexia and Risen
Max Greygore Boomhowlers
Max Kayazy Assassins w/ UA
Kayazy Eliminators
Mission is incursion. I chose eVayl
because I felt more comfortable with her facing off against a caster I have
never faced. In hindsight, eAbby may have been a bit better against MacBain,
but she doesn’t much care for Incursion with her limited control area and small
army. Anyways, I lose the roll off and my opponent chooses the side. There were
two houses to his left and right outside of his deployment zone, and a decent
sized forest right in the center of his table half. He said he wanted that side
so that I couldn’t hide Vayl within the forest. In reality, with occultation, I
wasn’t very worried about any assassination attempts against this list. On my
side I had a house dead center, with a hill on my left and a wall on my right.
I did not realize houses are infinitely tall, so I can’t fly over them. This
would come back to bite me in this game. He deploys his Galleon right in the
middle. I deploy Vayl to the left of my center house. To her left go two
Ravagores and an Angelius. The other two Angelius go to her right with one being
placed on the right side of the house. The Hex Hunters and the Spawning Vessel
deploy to my right side with the wall about 9 inches in front of them. From my
point of view, MacBain goes to the left of the Galleon with Gorman, Orin, and
Rhupert kind of crowded around the colossal. Greygore and his Boomhowlers go to
the far left and Alexia and the Risen go to the left behind the house. On the
right goes the Kayazy. The Eliminators were deployed somewhere by the
Boomhowlers and Alexia. I place my Spell Martyr in front of my Hex Hunters and
the Shepherds in front of my Ravagores. eEiryss is then deployed near his house
on my right. And with that, Turn 1 Legion!
Turn 1 – Legion
Vayl starts off, putting Refuge and
Admonition on two Angelius and Occultation on herself, then she charges ahead
to end up to the left side of the house. All three Angels run forward, not
going the full distance but getting out in front of Vayl and the far right one
getting in front of the house. Both Ravagores run forward onto the hill. The
Shepherds run up behind. The Hex Hunters run up and spread out. The Spawning
Vessel walks forward. The Spell Martyr runs forward behind the wall.
Turn 1 – Mercenaries
1 focus goes to the Galleon.
MacBain goes first, putting Failsafe on the Galleon and Countermeasures on the
Eliminators (which I should have really read closer when looking at his cards).
I think that was it, then he walked up behind the left house. Boomhowler cries
for 4+ tough and runs forward on the left. The Eliminators run forward, getting
up close to engaging some of my stuff. Alexia and her Risen run up behind the
Boomhowlers. Rhupert gives the Kayazy pathfinder and they all run forward
spreading out. eEiryss moves forward and kills my Spell Martyr (DAMN!). The
Galleon runs forward and gets most of the way through the forest. Ragman moves
up behind. Orin says no spells. Gorman moves up by MacBain behind the house. We
roll for flags and the one on my left disappears… Damn….
Turn 2 – Legion
With losing the left flag, I’m in a
very bad spot. I only have Hex Hunters and a Spawning Vessel trying to hold the
right side flag, which really isn’t enough. In hindsight, I should have spent
this turn running to crowd the right side of the field. I am faster than my
opponent, and if I brought my whole battlegroup to the right side, I would have
really put my opponent into a bad position for scenario. Ah well, live and
learn. Instead, I try to cut the heads off of the two units to my left (Boomie
and Alexia). I succeed in neither…. I start off by upkeeping spells. I move my
Refuge angel forward and find a lane to take a shot at Alexia. That’s when I
discover I can’t shoot when near a model with Countermeasure… Great… That is an
Angelius activation wasted. Next I activate Vayl and cast Refuge on the other
Angelius. She shoots the Angel that wasted its activation in the back and arcs
an Icy Grip onto the Boomhowlers. Then the Angelius charges the Galleon and
puts some decent damage into its right side. It then uses its refuge move to
fall back onto the edge of the hill. The last Angelius also charges the Galleon
and misses its armor piercing attack with a triple 1… Ugh… Both Ravagores take
some shots at the front few Boomhowlers, putting scathers in front of them and
preventing charges into my beasts. The Hex Hunters move forward and put a few
Hex Blasts into some Kayazy. One gets into combat with eEiryss and misses. The
Spawning Vessel moves forward. Shepherds wipe Fury, over to Mercs!
Turn 2 – Mercenaries
My opponent upkeeps both spells and
allocates 3 to the Galleon. The Galleon goes first and spends its activation
pummeling my Angelius, but with some bad dice my opponent misses all but one or
two attacks and my Angelius still stands. MacBain goes and pops feat,
protecting Gorman, Alexia, Boomhowler, Ragman, Orin, and a Boomhowler because
Rhupert is out of his control area. He does a Jackhammer with Galleon and
misses my Angelius. Gorman moves forward and tries to Black Oil my Angelius,
but misses. He moved close enough that he can’t scatter off my Angelius, but he
catches the Galleon as well. The Eliminators run forward, one engaging my two
Ravagores and the other engaging an Angelius. The Boomhowlers shuffle around a
bit but can’t do much of anything, but Boomhowler does the howl where I get -2
to attack rolls. They do manage to engage an Angelius. Alexia and her Risen run
forward and she makes a Thrall Warrior, which charges and puts some decent
damage on a Ravagore. Rhupert gives the Kayazy Dirge of Mists. The Kayazy get a
run charge and several Hex Hunters die. Eiryss swings at my Hex Hunter engaging
her and kills him (Doh!). Ragman and Orin move behind the Galleon.
Legion – Turn 3
I pay to upkeep Refuge and drop
everything else. The Refuge Angel activates and kills the Eliminator engaging
it. The other passes command. The Angel Refuges in front of Vayl. Vayl goes and
pops feat, casts purify, puts occultation on herself, Refuge on another Angel,
Admonition on one of the Ravagores, casts Icy Grip on the Boomhowlers again,
and throws an Obliteration at one of the Boomhowlers, knocking it down. She
then casts another Obliteration and has to pay one extra I think for it because
of Alexia being nearby. She kills a Boomie. The Spawning Vessel goes and spawns
a Harrier, which I fail and place out of my control area, so it can’t cast its
animus… It goes and tries to hit the UA and whiffs. The Hex Hunters get a run
charge and kill several Kayazy between charge attacks and Hex Blasts. Not
enough to stop them from likely destroying my unit next turn. My Angelius engaging
the Galleon goes and cripples the right side with its Armor Pierce. My other
Angelius tries to attack Boomhowler, as he is engaging it and doesn’t do enough
to knock him down. I should have just repulsed and flew over to the Galleon and
put an Armor Piercing attack into it and bought a boosted attack against
Gorman. Really would have made a huge difference in this game, but again,
Hindsight is 20/20. My Shepherds both charge the Thrall Warrior to get him off
my Ravagore, but both whiff their attacks needing a 6. The Ravagores both walk
and take some free strikes, trying to disengage themselves. One Ravagore gets
its spirit crippled. Both shoot some Boomhowlers and kill two.
Mercenaries – Turn 3
1 goes to Galleon. The last
Eliminator goes and runs up by my Angelius engaging the Galleon and turns
towards Gorman. Gorman goes and Black Oils the Eliminator, catching the
Angelius. MacBain activates and Jackhammers the Angelius until it is dead. The
Galleon moves up and touches the center flag and tries to shoot my Angelius
near Vayl. It misses. Boomhowler and his buddy take some swings at my Angelius
for some solid damage. The Kayazy clear off my Hex Hunters and Harrier and the
Underboss charges my Spawning Vessel and rolls crazy high, one hitting it. That
leaves that objective completely open. Eiryss moves over to control it. Ragman
and Orin move further forward in the forest. Alexia can’t get to my beasts due
to the scathers so she crafts another Thrall. The Thralls kill off my
Shepherds. Score goes to 2-0.
Legion – Turn 4
The details of the last turn or two
are a bit fuzzy here. One Ravagore aims and boosts a shot into the Boomhowler
engaging the Angelius. I kill it but can’t quite knockdown Greygore. The other
Ravagore one hits Alexia. The engaged Angelius can’t afford a free strike, so
spends its activation killing Boomhowler. The other Angelius kills the Galleon
and Refuges onto the center flag. Vayl moves up near the center flag and tries
to shoot Ragman, who is contesting the flag. Unfortunately, he gets cover from
the Galleon wreck and I can’t kill him. My opponent scores a point and goes to
3-0.
Mercenaries – Turn 4
My opponent moves some Risen
forward. Most are out of command now. Everything else just kind of shuffles
around aimlessly as most of his hard hitters are out of the game now. He scores
another point and goes to 4-0
Legion – Turn 5
I have to try to stop the Kayazy
and Eiryss from scoring again. Both Ravagores walk over and I hope I have range
for a shot on some Kayazy, but I fall short and both shots scatter in the wrong
direction and do nothing. My Angelius can’t run far enough to engage. I accept
I can’t win and shake. Victory Mercenaries!
Post-Game Thoughts
Well, that was just a very poorly
played game on my part. I played my Angelii terribly. The left flag
disappearing really hurt me. My opponent deserved his win, he played very well.
But had I played smarter, I feel like I would have won that game. As for the
tournament as a whole, I certainly can’t be upset! This was my first “real”
tournament, as my only other experience was in a beginners journeyman
tournament. I ended up taking third due to tiebreakers from strength of
schedule. Overall, I think I played well until that last game. Vayl can play
through a lot, whether it be poor matchups or new casters that an inexperienced
player has never faced. I hope you enjoyed my reports, and there will be more
to come!
Wednesday, November 5, 2014
50 point Steamroller - Game 3 - eVayl vs. eMakeda
eMakeda
Molik Karn
Titan Gladiator
Titan Gladiator
Archidon
Min Incendiarii
Max Nihilators
Min Beast Handlers
Mortitheurge Willbreaker
Extoller Soulward
Once again, down a point
Again, I am down a point on his
list and I’m not sure where. Oh well! I won the roll off and chose first turn.
My opponent chose the side with a forest in the center and a wall on my left
just a little ways out of his deployment. I got the side with a hill in the
middle and a house to the right side. I place two Angelius on the left side at
the edge of Vayl’s control. The Ravagores and the last Angelius deploy to
Vayl’s right. Vayl goes just right of center. The Hex Hunters go to the center
left with their attachment, the Spawning Vessel. My opponent placed the
Archidon and Molik Kharn to my left. Makeda goes in the middle with the
Nihilators and the Incendiarii. The Titan Gladiators went to the right side.
The support was spread around the back. On to Legion turn 1!
Turn 1 – Legion
I ran both Angelius up the left
flank one behind the other, hoping to remain out of Kharn’s threat range. I
activate Vayl and place Refuge on the nearby Anglius and Admonition on one of
the Ravagores. She puts Occultation on herself and charges forward onto the
hill. My Hex Hunters activate and run forward and spread out. The Spawning
Vessel gets carried up behind them. The Refuge Angel flies up on the right. The
two Ravagores run and place themselves in front of Vayl. The Shepherds run up
behind. The Spell Martyr runs forward.
Turn 1 – Skorne
My opponent thinks Kharn has range
on my Angelius. I’m surprised because I am quite a ways out. Makeda goes and
casts Leash on Kharn and the spell for +2 movement for everything. She then
walks forward into the forest. The Nihilators run straight forward and spread
out. The Incendiarii run and spread out, and a key thing is that one goes in
front of Makeda to block line of sight. One of the Gladiators goes and walks
over to Kharn, putting Rush on him. The other Gladiator moves close to Makeda.
The Beast Handlers move forward, removing some Fury and giving the +2 strength
and free charge buff to Kharn. The other solo’s move up. Kharn goes and gets a
charge on my front Angelius in my line. He only hits with one initial, and
after 3 bought attacks puts the Angel down. He then decides to Fatewalker
rather than attack the other Angelius, and uses it to walk over the nearby
wall.
Turn 2 – Legion
I leach Fury and upkeep all spells.
I start with the Refuge Angelius. It kills some Nihilators and Refuges into the
right zone. I then activate the Hex Hunters, doing a run charge on the
Nihilators, killing a large portion of the unit. The Spawning Vessel then moves
up and pops out a Shredder. The Shredder walks over near the left Angelius.
Vayl goes and shoots the Shredder in the back and arcs a Refuge onto the
Angelius. One of the Ravagores goes left, boosting a fiery shot into Molik
Kharn for some nice damage and lighting him on fire. The Angelius goes next,
and after an Armor Pierce and some bought attacks, Kharn goes down. The other
Ravagore walks forward and boosts a fiery shot into the Incendiarii right in
front of Makeda. It kills the Incendiarii and lights a Beast Handler, Makeda,
and the Archidon on fire. I boost blast damage on Makeda and do about 5 points.
The Spell Martyr was actually used for an Icy Grip into the Nihilators from
Vayl I think. That’s how my Hex Hunters were able to hit them relatively easily.
Shepherds wipe some fury. Over to Skorne!
Turn 2 – Skorne
My opponent is on his back foot
now, with Kharn being dead and my beasts in position to score some points. To
make matters worse, the fire does not go out on Makeda and does another 6
points of damage. The Beast Handler burns and the fire on the Archidon goes
out. His turn basically revolves around boosting the speed of the Archidon to
crazy levels and getting into Vayl. He misses most all his attacks, needing hard
9’s. With that, my opponent concedes, as I score two control points in his turn
and would gain another 2 and very likely 3 as Vayl could easily dominate if I
can kill off the Archidon. Legion victory!
Post game thoughts
I think my opponent made a few mistakes this game. He really should have held Molik back until the later game, as it was unlikely he would kill to Angelius in one round (but far from impossible!). It is crazy how far eMakeda can throw her beasts though! Man I was not ready for that first charge from Molik! I think I played against these crazy threat ranges well though. I made my opponent pay for throwing Molik out there, and that set the tone for the whole of the game. With that victory, I am off to final table! My next opponent: Mercenaries!
Sunday, November 2, 2014
50 point Steamroller tournament - Game 1 - Legion vs. Mercenaries
eAbsylonia vs. Damiano
So for my first game I faced Mercenaries. My opponent was running a Gorten list with the Earthbreaker and all the fixin's and a Damiano list shown below. I decided to start off with eAbby as I think she has a lot of game against many Mercenary armies. Her list has the tools to ignore tough, prevent knockdown and pushes, and always threatens some crazy assassinations.
Damiano
Rocinante
eAlexia
eEiryss
Rhupert Carvolo
Cylena Raefyll & Nyss Hunters
Max
Greygore Boomhowler and Co. Max
Kayazy Assassins Max w/ UA
Kayazy Eliminators
Press Gangers Max
I lose the roll off and choose the
side with a nicely placed hill about a charge distance out of my deployment
zone. There is a forest just outside his deployment on my right. There is a
hill about 8 inches from my deployment zone right in the center. There is a
house on the right. There is a forest just outside my deployment on the left. I
deploy Abby right in front of the hill. I put the Scythean to her left,
followed by a Raek, the Shredder, the Shepherd, the Succubus, and finally the
Naga. To her right are the two Ravagores followed by the other Raek and the two
Forsaken. My opponent deploys Damiano dead center across from Abby. Rocinante
goes to his left (all from my point of view). The Kayazy deploy on the right
side of the line with the eliminators on the outside of that. Rhupert deploys
behind the Kayazy. Cylena and the Hunters deploy to the far left with the
Boomhowlers deployed right next to Rocinante. I advance deploy my two Strider
Deathstalkers in front of my right lines across from the Kayazy. My opponent
advance deploys his Press Gangers just in front of the Kayazy.
Turn 1 – Mercenaries
Basically everything runs straight
forward. Damiano casts Sure Foot on Alexia and Death March goes on the Kayazy.
The Kayazy are by the right zone and the Press Gangers fill up the right zone.
The Nyss are pressing forward on the left with eEiryss. Damiano only walks
forward. Boomhowlers are at the edge of the left zone. The Eliminators are on
the far right pretty far forward. Oh and Rhupert gave the Kayazy tough and
fearless. Wise.
Turn 1 - Legion
I start with Deathstalkers. They
both walk forward and toe the right zone. The first one pops the Lass and a Ganger. The
other pings a Ganger but it toughs so no snap fire. Boo. I activate Abby and she puts Tenacity on
both Raeks, Fortify on the Scythean, then charges Damiano. Fail the charge. So its going to be this kind of game.. ;) My two Raek’s go running up, one into the
right zone, and one on the hill in front of Abby. The Scythean goes and runs in
front of Abby. The Ravagores both go running up and rile for 4 fury each. The
Naga goes and runs into the left forest. Both Forsaken go and take the fury
from the Ravagores. Shredder walks up and puts Tenacity on the Scythean.
Succubus moves up and puts Tenacity on Abby.
The Shepherd just walks forward.
Turn 2 – Mercenaries
All spells are upkept by Damiano.
He forgets to allocate to Rocinante. The Press Gangers get a charge run, with a
few charging the Raek and the rest running to engage the Deathstalker’s. The
Kayazy get tough and run into the right zone, with many engaging Raek’s, my Scythean,
and my Deathstalker’s. The Eliminator’s move up further on the right. The
Boomhowlers call 4+ tough and run up in the left zone and in front of the wall
in front of Damiano. Damiano charges forward to avoid Kill Boxing himself, and
ends right behind the central wall. The Nyss run up further on my left, along
with eEiryss.
Turn 2 – Legion
So I leach fury up to full and free
upkeep Fortify with the Succubus. I think this is feat turn, as well as game. I
start with each Forsaken moving up and Blight Bombing the huge clumps of Kayazy
and Press Gangers surrounding all my stuff. I kill all the ones engaging
Ravagores, Raeks, and Deathstalkers. I activate the Deathstalkers and pop a few
inconsequential Kayazy and Press Gangers. Next I activate Abby, pop feat, cast
Slaughterhouse on myself, and charge one of the three Boomhowlers between my
beasts and Damiano. She has to buy one attack in the end, but kills all three.
She then Teleports back onto her hill, making sure she is far enough forward
that I can force beasts near Damiano. I activate my Raek on the hill. It casts
its animus on itself and flies over the last Kayazy over there and a Boomhowler
behind the wall. I boost a headbutt and knock Damiano down. I activate each
Ravagore, boosting shots into the now knocked down caster. He is on like 4
boxes. I activate the Scythean and charge and put him in the dirt.
Victory for Legion!
Friday, October 31, 2014
50 point Steamroller tournament tomorrow
Hello all!
Tomorrow I have a big 50 point steamroller tournament in preparation for Warmachine Weekend (Which I will not be able to attend). It will be timed turns, which is going to certainly be interesting. I think it is the least disadvantageous to Legion of all factions, as we tend to have fewer models than most any other opponent. It is a two list format, and I will be bringing epic Absylonia and epic Vayl. I think they make for a solid combination. Abby can skew for extreme speed versus slower lists, picking them apart before they can retaliate. Vayl pairs well as the all-comers warlock, able to overcome even poor match-ups that Abby just doesn't want any part of. Here are the two lists I plan on bringing:
eAbby - 50+5 pts
Scythean
Ravagore
Ravagore
Shredder
Raek
Raek
Naga Nightlurker
Succubus
Forsaken
Forsaken
Shepherd
Strider Deathstalker
Strider Deathstalker
eVayl - 50+6 pts - Tier 4 Machinations of Shadow
Ravagore
Ravagore
Angelius
Angelius
Angelius
Max Nyss Hex Hunters
Max Spawning Vessel
Spell Martyr
Shepherd
Shepherd
The Vayl list is pretty typical tier 4 list. I like the triple Angel's with her, as it allows me to trade one and still have enough armor pierce's remaining to threaten any heavy.
As for the Abby list, I've tried the melee centric list built around a Carnivean and a few Scythean, and even with Typhon, and I just haven't been a fan. They have some tremendous killing power, but I have little in the way of ranged attacks to pressure my opponent into my claws/teeth. This list also kind of remains in one big clump, with very little board presence.
I've found I really enjoy a mixed list with Abby. The ranged firepower of the Ravagore's add a lot in the early game. They can mess up charge lanes for single wound infantry and light swathes of infantry on fire if my opponent isn't careful. Plus they are always great at sniping important solo's or higher value infantry, such as Cavalry. Then as the game progesses, I can really crank up the power of the Ravagore's on Abby's feat turn. They are in effect, able to contribute what many other heavies are able to at a higher volume of attacks and much higher threat ranges. Plus, they may not seem to get much benefit from conferred rage on non-feat turns, but that extra 2" of movement lets them threaten 22" up the board. That is really quite scary.
So hopefully my games go well! I will post up results and battle reports sometime this weekend! And Happy Halloween!
Tomorrow I have a big 50 point steamroller tournament in preparation for Warmachine Weekend (Which I will not be able to attend). It will be timed turns, which is going to certainly be interesting. I think it is the least disadvantageous to Legion of all factions, as we tend to have fewer models than most any other opponent. It is a two list format, and I will be bringing epic Absylonia and epic Vayl. I think they make for a solid combination. Abby can skew for extreme speed versus slower lists, picking them apart before they can retaliate. Vayl pairs well as the all-comers warlock, able to overcome even poor match-ups that Abby just doesn't want any part of. Here are the two lists I plan on bringing:
eAbby - 50+5 pts
Scythean
Ravagore
Ravagore
Shredder
Raek
Raek
Naga Nightlurker
Succubus
Forsaken
Forsaken
Shepherd
Strider Deathstalker
Strider Deathstalker
eVayl - 50+6 pts - Tier 4 Machinations of Shadow
Ravagore
Ravagore
Angelius
Angelius
Angelius
Max Nyss Hex Hunters
Max Spawning Vessel
Spell Martyr
Shepherd
Shepherd
The Vayl list is pretty typical tier 4 list. I like the triple Angel's with her, as it allows me to trade one and still have enough armor pierce's remaining to threaten any heavy.
As for the Abby list, I've tried the melee centric list built around a Carnivean and a few Scythean, and even with Typhon, and I just haven't been a fan. They have some tremendous killing power, but I have little in the way of ranged attacks to pressure my opponent into my claws/teeth. This list also kind of remains in one big clump, with very little board presence.
I've found I really enjoy a mixed list with Abby. The ranged firepower of the Ravagore's add a lot in the early game. They can mess up charge lanes for single wound infantry and light swathes of infantry on fire if my opponent isn't careful. Plus they are always great at sniping important solo's or higher value infantry, such as Cavalry. Then as the game progesses, I can really crank up the power of the Ravagore's on Abby's feat turn. They are in effect, able to contribute what many other heavies are able to at a higher volume of attacks and much higher threat ranges. Plus, they may not seem to get much benefit from conferred rage on non-feat turns, but that extra 2" of movement lets them threaten 22" up the board. That is really quite scary.
So hopefully my games go well! I will post up results and battle reports sometime this weekend! And Happy Halloween!
Wednesday, October 29, 2014
Warmachine/Hordes Battle report - eVayl vs. Vlad 2 - 50 points
This is a 50 point steamroller prep match with a local player. We played the scenario, Outflank. We have two casters each, eVayl and eAbby for Legion, and Vlad 2 and Butcher 3 for Khador. We were playing timed turns, with 10 minutes per side and a 5 minute extension. We had a bit of list chicken going here, as eVayl was not going to be Vlad 2's friend, while Butcher 3 could present eVayl with problems. eAbby doesn't want to see Vlad 2 across the table, as he is one of the rare casters that can out-threat her. She does not mind Butcher 3 nearly so much, as Fortify can nullify one of his biggest advantages. I ended up choosing eVayl and she can play into even unfavorable matchup's and come out on top, where eAbby doesn't have that flexibility. My opponent chose Vlad 2, as I had been playing eAbby quite a bit lately and he must have thought I would stick to her. Now here are the armies:
Vlad 2
Vlad 2
Demolisher
War Dog
Max Uhlans
Max Outrider’s
Max Doom Reaver’s
Max Doom Reaver’s
Max Winterguard Infantry
UA, 2 x Rocket attachments
Kovnik Joe
eVayl
Angelius
Angelius
Angelius
Ravagore
Ravagore
Max Hex Hunters
Max Spawning Vessel
Shepherd
Shepherd
Spell Martyr
Deployment
I won the roll off. I chose sides so that I could pick the
one with two walls about 6-10 inches from my deployment zone. My opponent then
went first. Mission is Outflank. He deployed the Outriders to my far left. Vlad was central behind a
small forest. The Uhlan’s were just right of him. The Winterguard were to my
right. I deployed two Angelius’ to my left, followed by a Ravagore and Vayl.
Then I placed half the unit of Hex Hunters on each side of my Spawning Vessel
right in the middle of the table so they could freely move through the hole
between the two walls. To the right of them was my second Ravagore followed by
my final Angelius. My opponent advance deployed a Doom Reaver unit to both the
middle right and middle left. I advance deploy a Shepherd and Spell Martyr to
my left by my Angels and the wall. One Shepherd goes on the right near my
Ravagore and Angelius on that side.
Khador – Turn 1
My opponent activates Vlad, casts Transference on himself,
assail on the Demolisher, and Hand of Fate on the Uhlan’s. He then charges
forward into the forest. The Doom Reaver’s activate and both units run forward
and spread out throughout the zone. The Uhlan’s activate now and run forward in
a big clump so they all benefit from the +2 armor. My opponent realizes he got
too close to his Doom Reaver’s so takes an abomination check and just passes.
Joe and the Winterguard Bob and Weave and run up behind the Doom Reaver’s and
pass their abomination check. The War Dog runs up behind Vlad. The Outriders
run way up on my very far left and spread out. The Demolisher charges an
Angelius. And with that over to Legion!
Legion – Turn 1
I started off my first turn by activating the Hex Hunters
and running them forward between the walls in roughly a three row deep
formation. I was dumb and moved the leader first and furthest to the left so
that limited my movement capabilities. I suck at playing infantry…. Next the
spawning vessel trundled forward between the walls. I now activate my left
Ravagore, which walks up next to the wall, casts its animus, and boosts a shot
into the front Uhlan. I score a direct hit and vaporize that Uhlan while
lighting three of the four remaining members on fire. I actually score one
point of blast damage on one with a roll of box-cars. Next up is Vayl. She
casts Admonition on the furthest Angelius on the right and Refuge on the nearer
one. She then drops two Fury and walks forward but is not within an inch of the
wall. My left Angelius with Admonition activates and flies 9 inches forward
into the left zone and boosts a shot into a Doom Reaver on the hill at the edge
of the zone. It hits and blows the Doom Reaver away. The Angelius with Refuge
moves forward and boosts a shot into a Doom Reaver in the same unit and once
again blows it up. The refuge move brings it back to standing up against the
left side of the wall. My right Angelius moves up near the right wall and
boosts and kills a Doom Reaver. The right Ravagore moves up to the right wall
and tries to take a shot at the right Uhlan in the block and ends up a half
inch short. The scatter lands on the Uhlan but blast damage fails to break ARM.
The Shepherd on the left gets behind the Ravagore and wipes its Fury. The
Shepherd on the right goes behind the Angelius and wipes its Fury. I forget the
Spell Martyr but my opponent lets my run him over behind the left wall. He has
a lot of Spell Warded and Immune to Cold models so I don’t have a lot of spells
to arc this game. On to Khador!
Khador – Turn 2
My opponent starts off the turn by upkeeping all his spells
and rolling fire. None of the fires go out. I cause a point on one and four
points on another. This leaves one undamaged, two at four boxes, and one at one
box remaining. The first to activate is Vlad. He moves to the other side of the
forest and pops his feat. He rolls up 5 guys gaining super powers. He powers up
three of the Uhlan’s and a Doom Reaver from each unit. The right Doom Reaver
unit then activates and get a run charge order. Two get charges into my Hex
Hunter and one runs up to the wall trying to engage my Ravagore and failing and
the last two just hang back in the zone. The Hex Hunters pass command thanks to
Vayl being nearby. The super powered Doom Reaver hits and kills three Hex
Hunters with Berserk. My pot gets filled to the brim. The second Doom Reaver
misses and kills nothing. Next up is the Ulhan’s. They get a run charge order.
One Uhlan managed to impact kill a Hex Hunter and successfully charge Vayl. The
second Uhlan tries the same and kills a Hex Hunter but can’t reach Vayl since
she was about an inch and a half from the wall. The third couldn’t fit in so
just ran up into base contact. The fourth charges a Hex Hunter deep in my
lines, but failed to hit the impact attack on the Hex Hunter on the way in so
he got stopped. He still manages to just barely reach the Hex Hunter so he took
his attack and still missed. My Hex Hunters pass their break test for
casualties. The Uhlan that got the charge on Vayl easily hits her with a boost
and Hand of Fate. He boosts damage and does a monstrous 20 points of damage to
her. I transfer the damage to my left Ravagore and it cripples his body. The
left unit of Doom Reavers get a run order and spread throughout the left zone
and the super powered one engages my Admonition Angelius. I don’t use
Admonition and sit tight. The outriders swoop deep into my territory on the
left side with a run move. The War Dog walks up by Vlad. The Demolisher charges
up into the left zone. The Winterguard Bob and Weave move up into the right
zone and take some pot shots at my Spawning Vessel ladies, killing a few. And
with that it was over to Legion!
Legion – Turn 2
Well I have to admit, that went far better than I could have
hoped! Sure, my opponent got a solid hit into Vayl, but all his highest value
models are right next to me and easily within attacking range of most
everything I’ve got. Plus I only lost 5 Hex Hunters and a few Spawning Vessel
members. Not bad at all! Now time to do some work. I pull in Fury and realize I
miscounted and have to cut for one. I drop Admonition and upkeep Refuge. I make
a mistake right off the bat this turn and activate Vayl. I have her move to her
right to be clear of the wall and cast and Icy Grip at the Uhlan right in her
face. I forget the fact that it no longer has reach but is engaged by one of my
Spawning Vessel members, so I’m looking for a 12 to hit. I boost but miss.
Dang. I really should have moved my Spell Martyr around the wall and I would
have had an easy target onto one of the back members who had no cover and was
not engaged. Oh well. Vayl casts Admonition on herself and that finishes up her
activation. Next I activate my left Ravagore, forgetting entirely that it is
damaged. I move him up 6 inches over the wall and try to take a shot on Vlad. I
have him by about a half an inch. I cast my animus and boost to hit, looking
for a 10 and getting a solid 14. I boost damage and roll a 10, causing 6 points
of damage and lighting him on fire. I then realize he is damage and think I
messed that whole activation up! But it was only his body that was crippled, so
he could shoot unhindered! Phew. Next I activate the left Angelius with Refuge,
and it flies up as far past the Doom Reaver engaging my other Angel that it can
without taking a free strike. I boost to hit my armor pierce into him and get
the hit and kill him. It then overtakes forward and just engages another Doom
Reaver. I buy an attack and miss. I buy another hit and kill. I overtake to the
right and barely engage the second to last Doom Reaver. I buy miss. Buy, hit,
kill. I then take my refuge move and fly back to just in front of the left
wall. Now unengaged, my left Angelius charges forward into the Demolisher and
gets a brutal armor piercing attack of something like 14 damage on dice +1,
crippling its movement. No more slams for you! I don’t bother trying to do
anything more against its armor 25. My right Angelius now activates and move
into the middle of the clump of Doom Reavers near my Hex Hunters. I max out its
Fury buying attacks and overtaking through 2 Doom Reavers. Two remain in the
unit, one of which is super powered. I activate my Hex Hunters and they get a
run/charge order. Two get charges on the super powered guy, one is already
engaging the other, and the final two guys charge the weaker Reaver. My first
charge attack on super dude hits needing a 9, but then I roll a 7 for damage,
needing an 8 to kill. Doh! The second guys misses super dude. The guy already
engaging the other Doom Reaver goes, hitting and killing himself. I don’t have
any target for battle wizard so that finishes the Hex Hunters activation. My
right Ravagore moves up and boosts a shot into the Winterguard Infantry in
front, hitting and killing him and a Komrade from blast damage. The left
Shepherd moves up and heals 2 points on the Ravagore, and the right Shepherd
moves up and removes the fury from my Angelius. Finally, the Spawning Vessel
activates and I shuffle the ladies in from of Vayl, blocking off the Uhlan’s. I
pop out a Stinger behind the front Uhlan. The Stinger activates, walking up to
the Uhlan and boosts to hit him, needing an 11, and I hit! Oh happy day! I
boost damage, and along with poison, send that Uhlan back to wherever Khador
believe their dead go. And with that, I pass turn.
Khador – Turn 3
My opponent was quite shocked at the infantry clearing I did
last turn. Even if an opponent spreads out, Angels can do work on infantry
units! The fire on each Uhlan stays lit and I think one died to the flames. The
fire on Vlad goes out. Poo. Vlad drops Assail and Hand of Fate and upkeeps
Transference. The right Doom Reaver activates and the two remaining dudes move
to engage all my Hex Hunters. The first guy hits with boosts from Vlad, killing
two Hex Hunters from Berserk. The second Doom Reaver misses on the first guy
even after a boost… Ouch…. That leaves three Hex Hunters on the board. The last
Reaver on the left charges into my Angelius engaging the Demolisher and causes
something like 6 damage on a bad roll. The Demolisher activates and walks by
the Angelius, pushing it out of the zone with its Bulldoze ability. The Uhlans
activate and kill a few Spawning Vessel ladies. The Outriders swing forward and
get some sprays on my left Angelius by the wall and a Shepherd. The Angel is
untouched, but the Shepherd is not so lucky. On the right, Joe activates and
shoots one of the Doom Reavers engaging my Hex Hunters. I’m not quite sure why,
but he was in the way for something. The Winterguard Bob and Weave and try to
shoot up my Angelius, doing relatively minor damage. Vlad activates and runs on
top of the hill at the back of the left zone, dominating for two points. And
with that, it was Legion turn.
Legion – Turn 3
As I begin this turn, the owner declares that the store is
closing so we need to finish up our game. We decide to call it, but I figure
I’ll make one move to assassinate just to see if I could. I move my Ravagore to
get a clear shot, cast my animus, boost to hit, needing 13’s on the hill, hit!
Boost damage, roll 6,6,4, finishing off Vlad. Victory to Legion!
Post-Game thoughts
Well, that was not how I would have expected that game to
end! It was a really good game that was going back and forth, barring a few
crappy rolls for my opponent. I think had the game continued, I had my opponent
on the back foot as he was running out of units that could really do much of
anything to deal with my beasts. His heaviest hitters died before really doing
much of anything after his feat turn. He did put me in a poor position for
scenario by dominating the zone early. However, Vlad had little to protect him
from my two Angelius and Ravagore eventually catching him and putting him in
the dirt. Anyways, I hope you enjoyed this battle report!
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Saturday, October 25, 2014
Saturday, May 10, 2014
Battlebox Battle Report – Menoth vs. Legion
Hello all! Andy here and I have a
battlebox battle report with me trying out Menoth for the first time against my
friend playing my Legion battlebox. I have always enjoyed the aesthetics of
Menoth and have wanted to try out a warmachine army, so I thought this was a
perfect opportunity! I have to admit, using focus feels like so much more work
than using fury haha. So without further ado, here are our armies!
pKreoss - +5
Crusader – 6
Revenger – 6
Repenter – 4
pLylyth - +6
Carnivean – 11
Shredder – 2
Shredder – 2
Shredder – 2
Shredder – 2
I won the roll-off and decided I
should go first, as I know my army is going to be pretty slow. I deploy with
the Revenger and Crusader to pKreoss right, and the Repenter to the left. My
opponent deploys pLylyth right behind a forest with a line of shredders to her
left. The Carnivean is deployed at the maximum range of her control.
My first turn is pretty quick, as
is the norm with Warmahordes. I pass out focus to everyone so they are able to
run, then I put Defenders Ward on the Revenger and walk Kreoss towards the wall
directly in front of him. Everyone else activates and basically runs straight
ahead.
My opponent’s turn saw him making 3
Shredders go Rabid and walk forward. The last Shredder simply walked behind the
rest. The Carnivean advanced directly forward. Lylyth just walked into her
forest and cast Tenacity 3 times.
Now things become more interesting.
I upkept Defender’s Ward and ran my Revenger forward. My Crusader simply walked
forward. My Repenter walked in behind the Revenger. Kreoss just walked up
behind the wall.
My opponent now decides he doesn’t
much care for that Revenger standing in the front of the rest of my army.
Lylyth starts things off by Bushwacking, popping feat, then shooting the
Revenger. She casts Parasite on it with her auto-hit from her bow. She drops
the last two fury she has. Next up is the Shredders. Each activates and free
charges the Revenger due to Blood Lure on Lylyth’s bow. They put some serious
damage on the poor Revenger. The Carnivean comes in to finish the job with an
assault charge. The spray does a bit of damage to my Repenter. The Carnivean
puts the Revengers down with ease.
Following the devastation of the
previous turn, I allocate 3 focus to my Crusaders and two focus to my Repenter.
I start off the turn by activating Kreoss (Actually I started with the
Crusader, then realized I wanted to feat and to do such a thing, I probably
want to activate my caster first. Luckily, it was just a learning game and my
opponent was fine with the mulligan). So Kreoss pops feat and shoots a Shredder
with an Immolation to soften it up. Then I activate my Repenter and turn
towards the two Shredders sitting in front of it. I shoot and boost damage on
the closest Shredder and kill it. The second suffers minor damage. I now have a
charge lane for my Crusader. My Crusader activates and charges the Carnivean.
My Crusader takes the Carnivean down to 7 health. That ends my turn.
My opponent answers, and he answers
with a vengeance. He spends fury to stand up his remaining Shredders. My
opponent starts by activating Lylyth. She Bushwacks and boosts a shot into my
Crusader. He hits my whopping Def 14 in melee no problem. He then casts
Parasite and spends her last two to heal the Carnivean. Next the Carnivean
activates. It sacrifices its movement to stand up. My now arm 16 is nowhere
near enough to save me from a Carnivean and my Crusader gets trashed. The now
unengaged shredders charge my Repenter for minor damage.
For my turn, I allocate a full 3
focus to the Repenter. I start off activating pKreoss. He walks forward and
beats down both the Shredders. He then tries to fire off a Cleansing Fire and
whiffs with double 1’s…. The Repenter activates and charges the Carnivean… And
rolls a 1 and 2 to hit…. From there I did a bit of minor damage.
My opponent had no problem smashing
my Repenter to pieces with the Carnivean at this points. Victory Legion!
So my first game with Menoth was a
struggle. The Crusader not being able to one round a knocked down Carnivean was
pretty disappointing. I should have tried to get Kreoss into the Carnivean’s
face and take some shots on him. Without the Carnivean, my opponent would have
been seriously hindered. I also realized at the end I never casted
Lamentation…. It would have disallowed Lylyth from casting Parasite in my
control area.
In my opinion, the Menoth battlebox
is solid. I don’t really like the Revenger much, but it isn’t bad. It would probably be much more useful if I remembered it was an arc node... The Crusader
is quite slow and can hit pretty hard, but needs a bit of help from another
jack or the choir. The Repenter is a solid little jack that makes short work of Shredders. I
don’t know how well it would perform against light or heavy jacks.
I would much prefer the alternate
battlebox from the 2-player starter set. I think some ranged firepower like the
Vanquisher would be great (Plus I really like continuous fire). I have the Menoth
portion of the box in the mail so hopefully I’ll have it in hand and start
painting it soon! I plan on going dark Menoth.
I hope you enjoyed!
- Andy
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Monday, May 5, 2014
Andy's first Warmahordes tournament
Now that the Journeyman League had come to an end, it was time for a small 35-point 2-caster steamroller tournament. I was not entirely prepared for a 2-caster event, as I had largely been playing pThagrosh and I hadn’t played Warmahordes in an entire month. Bethayne and Belphagor had intrigued me near the end of the league, so I had those models on hand. I decided to go with B&B and prime Thagrosh as my two casters for the event.
pThagrosh +5
Carnivean – 11
Scythean – 9
Ravagore – 10
Max Hex Hunters – 8
Shepherd – 1
Feralgiest – 1
Bethayne +3
Belphagor – 0
Scythean – 9
Ravagore – 10
Raek – 4
Max Hex Hunters – 8
Forsaken – 2
3 x Spell Martyrs – 3
Strider Deathstalker – 2
I stuck with my pThagrosh list from
the Journeyman League as I was comfortable with it and it had worked well for
me. My B&B list, however, was just a hodge podge of models I threw together
with no knowledge of how they would work with her as I had never played her. I
knew she liked Hex Hunters and Spell Martyrs, so they went into it first. From
there it was just random pick and choose. I intended for my Thagrosh list to be
my brick list that can crack armor, while Bethayne will be my anti-infantry
list.
Game 1: Bethanye vs. pButcher
Game 1 set me against a seasoned
veteran that helped me learn the game quite a bit. He brought his Khador with
him (Which is an army I had not beaten up until this point). I was nervous and
knew very little about most of the units in both his armies, but I knew that
Khador generally favors infantry so I tried out Bethayne. My opponent chose
pButcher. This game went by in an agonizing blur, so many of the details are
hazy.
So I won first turn. I ran my whole
force forward as far as I could. My opponent did the same. I made a charge
order with my Hex Hunters and a few engage his widowmakers and kill a few. I
move my Scythean into the zone. I move a Spell Martyr up and get counter
charged by Man O’ War Drakhun. A little piece of advice, look at cards for
models you don’t know about before a battle. B&B are just outside the zone.
My opponent is now in charge range of my Scythean with his Drakhun and charges
and mauls my heavy. A Marauder charges the Scythean and slams him back into my
objective, killing my Scythean. He moves a Demolisher into the zone. His
Shocktroopers kill a bunch of Hex Hunters but they hold. My turn comes around
and I pop feat and try to kill some stuff off but I have lost my most heavy
hitter in the Scythean so things aren’t looking good. I try to block Bethayne
from his Demolisher with my Feralgiest, only to find that everything can move
through incorporeal models with no penalty. Needless to say, Bethayne didn’t
live very long after this.
I was pretty discouraged after that
thrashing. I didn’t feel like I could go back to Bethayne after that. I just
didn’t know her spells well enough. Lucky for me, I didn’t need to.
Game 2: pThagrosh vs.
pLylyth
My second game was against another new Warmahordes player.
She only had her battle box along with a few additions. I felt confidence in
this matchup, as I actually knew what it was I was facing, and I knew pLylyth
pretty well. My opponent won the roll-off and took first turn.
Her first turn saw her simply run everything forward. She
had Raptors on one flank, Striders in the center by a wall, and pLylyth on the
other flank with some Shredders and her Carnivean. Lylyth and her battle group
were in a nice little forest. My turn I did the same. I didn’t run the Hex
Hunters all the way forward, as she did not yet have the Strider UA for hunter.
My beasts just followed behind the little wall of infantry. My opponent tried
to stand behind the wall and shoot with the striders, but with stealth was
unable. The raptors took some shots at beasts, but unfortunately she didn’t
roll too well and did minimal damage. Shredders shot out in front of her force.
Now it was my turn and everything was well within range of charges. My Hex
Hunters went into the striders and caught two raptors as well. I did minimal
damage to both. My Carnivean and Scythean charged into the striders and killed
a couple. The Ravagore took a shot at Lylyth and missed. Lylyth tries aid her
striders. Her Carnivean charges in and kills my Scythean. Nothing else major. I
now think my Carnivean is within walking range of Lylyth. I take two free
strikes from striders, not even scratching me. I make it to Lylyth and munch
her. Legion (mine) victory!
Although this match was against a new player with a minimal
collection of models to choose from, I still felt good that I was actually able
to win a game.
Game 3: pThagrosh vs.
eThagrosh
Game 3 was another Legion on Legion match, this time against
a veteran player. I was feeling good after getting a win under my belt. But I
was worried as he had the Archangel (I had never faced a colossal/gargantuan up
to this point). My opponent won first turn.
First turn he runs everything forward aggressively. The AA
is dead center by eThags, with a Scythean nearby. He has some Shredders nearby,
as well as a Raek off on a flank. I deploy my brick center with Hex Hunters on
the flank opposite the Raek. My brick advances slowly as I was worried what he
may be able to do if I move into charge range. My Hex Hunters run up the flank
to a flag. My opponent manages to charge my Scythean with the Archangel and
annihilates it. It is also close enough to be engaging my Carnivean. The Raek
advances. The Scythean runs into reach melee range with my Carnivean. Now I’m
on my back foot and not sure how to save my poor Carnivean. I decide to buff my
Ravagore and charge it into the Scythean. I leave the Scythean on one box. I
charge my shepherd in and finish off the Scythean. My Hex Hunters run and
engage eThagrosh and a few shepherds and a shredder. My Carnivean beats on the
Archangel some. The Archangel then proceeds to end the Carnivean. eThagrosh
kills a bunch of Hex Hunters. Then his shepherd fails its abomination check for
being by eThagrosh. Whoops! The Raek leaps and engages pThagrosh and pokes him
a bit. pThagrosh then proceeds to cut the Raek to pieces. I pop feat and bring
back the Carnivean and it moves to engage the AA and eThagrosh. My Ravagore
charges the Archangel and kills it. At this point my opponent has only a few
minutes and deathclocks. Legion (mine) victory!
Another really fun game. Although my opponent deathclocked,
I am pretty confident I would have assassinated eThagrosh in my next turn with
either my Carnivean or Ravagore or even my swarm of Hex Hunters.
Game 4: pThagrosh vs.
Syntherion
My last game was against a caster that I actually had a bit
of experience playing. Unfortunately, my opponent brought a list with two Prime
Axiom colossals. Although they were pretty intimidating, I felt pThagrosh was
the guy to take them down. My opponent gets first turn.
My opponent runs Axiom’s forward, one to a wall and one to
the edge of a small hill. Syntherion moves up and casts Hot Shot (I think
that’s what it’s called) on the Axiom to my right. The shield guard solo moves
up next to him. I have my Hex Hunters deployed center with my Scythean,
Carnivean, and Thagrosh direcly behind them. The Feralgiest is to my far right
and Ravagore with shepherd to my far left. I run the Hex Hunters straight
forward. My Feralgiest runs towards the flag on my right. The Ravagore runs
towards the flag on my left. Thagrosh casts Fog of War, free spiny growth on
himself, and Draconic Blessing on the Scythean, then charges a Hex Hunter and
fails. My Carnivean runs forwards. My Scythean runs forward and a bit right
towards that Prime Axiom. My opponent starts his turn by passing out focus to
his right Prime Axiom. He stands and shoots the right Prime Axiom at a Hex
Hunter, forgot about stealth and missed. It then used its other shot to shoot
the Carnivean for minor damage. The other Prime Axiom activated with some
convectioned focus, tried to shoot a Hex Hunter and auto-missed because of
stealth. It then tried to shoot the
Ravagore and missed a fair number of shots due to Fog of War. He then
remembered to spawn his little mine thingy, which charged a Hex Hunter and
killed it. Syntherion and his shield guard just chill a bit back. I upkeep all
spells. I activate the Hex Hunters and run charge, mostly bringing the unit to
the left Prime Axiom, not doing any damage. My Carnivean charges the right
Prime Axiom and manages to engage. It does a fair bit of damage. My Scythean
then charges and engages the Axiom and the enemy objective contesting the right
flag. The Scythean trashes both the Axiom and the objective. I then run the
Feralgiest to capture that flag. My Ravagore shoots and kills the shield guard
thing. Thagrosh just wanders towards the right flag. I score two points. My
opponent starts by activating Syntherion and gives Hot Shot to the left Prime
Axiom, along with focus. The Prime Axiom activates and tramples over my Hex
Hunters. It shoots at Thagrosh with all of its right side shots, hitting every
one and doing major damage. Thagrosh is down to about 8 health. He then tries
shooting with his left side and misses every shot! Lucky, lucky Thagrosh. He
passes turn and I see that the Prime Axiom did not get close enough to contest
my left flag, so I move my Ravagore to capture it, move Thagrosh to dominate
the enemy flag and end turn, scoring 3 to win the game. Victory Legion!
I got a bit lucky that Thagrosh survived all those shots
from the Axiom. He also had some hot dice for the first 3 shots, so it kind of
balanced out. I also got lucky my opponent really didn’t pay attention to
scenario, and would have struggled regardless with only two models to really
contest. I still felt like I had the game from the start with my heavy melee
beasties.
So with that the tournament ended. Wins and losses were
tallied and I was tied with another player for second. We went to points
destroyed for the tie-breaker and I had a total of 96 points destroyed, netting
me second place! For my first tournament, I was pretty dang excited. I had to
thank pThagrosh for the victories, without him I would not have stood a chance.
Thanks for reading and I hope you enjoyed!
Andy
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