eMakeda
Molik Karn
Titan Gladiator
Titan Gladiator
Archidon
Min Incendiarii
Max Nihilators
Min Beast Handlers
Mortitheurge Willbreaker
Extoller Soulward
Once again, down a point
Again, I am down a point on his
list and I’m not sure where. Oh well! I won the roll off and chose first turn.
My opponent chose the side with a forest in the center and a wall on my left
just a little ways out of his deployment. I got the side with a hill in the
middle and a house to the right side. I place two Angelius on the left side at
the edge of Vayl’s control. The Ravagores and the last Angelius deploy to
Vayl’s right. Vayl goes just right of center. The Hex Hunters go to the center
left with their attachment, the Spawning Vessel. My opponent placed the
Archidon and Molik Kharn to my left. Makeda goes in the middle with the
Nihilators and the Incendiarii. The Titan Gladiators went to the right side.
The support was spread around the back. On to Legion turn 1!
Turn 1 – Legion
I ran both Angelius up the left
flank one behind the other, hoping to remain out of Kharn’s threat range. I
activate Vayl and place Refuge on the nearby Anglius and Admonition on one of
the Ravagores. She puts Occultation on herself and charges forward onto the
hill. My Hex Hunters activate and run forward and spread out. The Spawning
Vessel gets carried up behind them. The Refuge Angel flies up on the right. The
two Ravagores run and place themselves in front of Vayl. The Shepherds run up
behind. The Spell Martyr runs forward.
Turn 1 – Skorne
My opponent thinks Kharn has range
on my Angelius. I’m surprised because I am quite a ways out. Makeda goes and
casts Leash on Kharn and the spell for +2 movement for everything. She then
walks forward into the forest. The Nihilators run straight forward and spread
out. The Incendiarii run and spread out, and a key thing is that one goes in
front of Makeda to block line of sight. One of the Gladiators goes and walks
over to Kharn, putting Rush on him. The other Gladiator moves close to Makeda.
The Beast Handlers move forward, removing some Fury and giving the +2 strength
and free charge buff to Kharn. The other solo’s move up. Kharn goes and gets a
charge on my front Angelius in my line. He only hits with one initial, and
after 3 bought attacks puts the Angel down. He then decides to Fatewalker
rather than attack the other Angelius, and uses it to walk over the nearby
wall.
Turn 2 – Legion
I leach Fury and upkeep all spells.
I start with the Refuge Angelius. It kills some Nihilators and Refuges into the
right zone. I then activate the Hex Hunters, doing a run charge on the
Nihilators, killing a large portion of the unit. The Spawning Vessel then moves
up and pops out a Shredder. The Shredder walks over near the left Angelius.
Vayl goes and shoots the Shredder in the back and arcs a Refuge onto the
Angelius. One of the Ravagores goes left, boosting a fiery shot into Molik
Kharn for some nice damage and lighting him on fire. The Angelius goes next,
and after an Armor Pierce and some bought attacks, Kharn goes down. The other
Ravagore walks forward and boosts a fiery shot into the Incendiarii right in
front of Makeda. It kills the Incendiarii and lights a Beast Handler, Makeda,
and the Archidon on fire. I boost blast damage on Makeda and do about 5 points.
The Spell Martyr was actually used for an Icy Grip into the Nihilators from
Vayl I think. That’s how my Hex Hunters were able to hit them relatively easily.
Shepherds wipe some fury. Over to Skorne!
Turn 2 – Skorne
My opponent is on his back foot
now, with Kharn being dead and my beasts in position to score some points. To
make matters worse, the fire does not go out on Makeda and does another 6
points of damage. The Beast Handler burns and the fire on the Archidon goes
out. His turn basically revolves around boosting the speed of the Archidon to
crazy levels and getting into Vayl. He misses most all his attacks, needing hard
9’s. With that, my opponent concedes, as I score two control points in his turn
and would gain another 2 and very likely 3 as Vayl could easily dominate if I
can kill off the Archidon. Legion victory!
Post game thoughts
I think my opponent made a few mistakes this game. He really should have held Molik back until the later game, as it was unlikely he would kill to Angelius in one round (but far from impossible!). It is crazy how far eMakeda can throw her beasts though! Man I was not ready for that first charge from Molik! I think I played against these crazy threat ranges well though. I made my opponent pay for throwing Molik out there, and that set the tone for the whole of the game. With that victory, I am off to final table! My next opponent: Mercenaries!
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