Hello all!
Tomorrow I have a big 50 point steamroller tournament in preparation for Warmachine Weekend (Which I will not be able to attend). It will be timed turns, which is going to certainly be interesting. I think it is the least disadvantageous to Legion of all factions, as we tend to have fewer models than most any other opponent. It is a two list format, and I will be bringing epic Absylonia and epic Vayl. I think they make for a solid combination. Abby can skew for extreme speed versus slower lists, picking them apart before they can retaliate. Vayl pairs well as the all-comers warlock, able to overcome even poor match-ups that Abby just doesn't want any part of. Here are the two lists I plan on bringing:
eAbby - 50+5 pts
Scythean
Ravagore
Ravagore
Shredder
Raek
Raek
Naga Nightlurker
Succubus
Forsaken
Forsaken
Shepherd
Strider Deathstalker
Strider Deathstalker
eVayl - 50+6 pts - Tier 4 Machinations of Shadow
Ravagore
Ravagore
Angelius
Angelius
Angelius
Max Nyss Hex Hunters
Max Spawning Vessel
Spell Martyr
Shepherd
Shepherd
The Vayl list is pretty typical tier 4 list. I like the triple Angel's with her, as it allows me to trade one and still have enough armor pierce's remaining to threaten any heavy.
As for the Abby list, I've tried the melee centric list built around a Carnivean and a few Scythean, and even with Typhon, and I just haven't been a fan. They have some tremendous killing power, but I have little in the way of ranged attacks to pressure my opponent into my claws/teeth. This list also kind of remains in one big clump, with very little board presence.
I've found I really enjoy a mixed list with Abby. The ranged firepower of the Ravagore's add a lot in the early game. They can mess up charge lanes for single wound infantry and light swathes of infantry on fire if my opponent isn't careful. Plus they are always great at sniping important solo's or higher value infantry, such as Cavalry. Then as the game progesses, I can really crank up the power of the Ravagore's on Abby's feat turn. They are in effect, able to contribute what many other heavies are able to at a higher volume of attacks and much higher threat ranges. Plus, they may not seem to get much benefit from conferred rage on non-feat turns, but that extra 2" of movement lets them threaten 22" up the board. That is really quite scary.
So hopefully my games go well! I will post up results and battle reports sometime this weekend! And Happy Halloween!
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