Hello everyone,
Today I am bringing a battle report with the newly built and painted leader of the Legion, Thagrosh the Messiah! I am taking a list that Ben Leeper ran at the WTC as I think it is brilliant and would like to see how it plays. So here is my list:
eThagrosh
Scythean
Scythean
Raek
Raek
Seraph
Succubus
Max Legionnaires with UA
Max Spawning Vessel
Shepherd
Forsaken
Spell Martyr
My opponent today was playing his Cygnar and his favorite caster in faction, pHaley. Now if I would ever in a tournament and saw my opponent brought pHaley, I don't think eThags would ever be my drop. Really, he struggles with a lot of what Cygnar brings to the table with their long range shooting that can often ignore defensive tech like concealment and stealth. But I really wanted to bring the big boss man out so he was going to be used no matter what. Plus, it never hurts to practice playing into the difficult matchups in case a scenario comes up where you get locked into the match!
So here is my opponents list:
pHaley
Stormwall
Squire
Journeyman Warcaster
eEiryss
Guns Mages with UA
Max Tempest Blazers
Black 13th
Aiyanna and Holt
Gorman Di Wulf
A Haley list at its finest. A metric shit ton of shooting that get cranked up even further on feat turn. It was going to be a brutal list to face, but hopefully my overall high ARM can give her some fits.
The mission was the SR 2014 one with a friendly and
enemy rectangular zone and an objective right in the center on each
side.
I deployed with a Scythean on each side of Thagrosh and a Seraph on the
left and both Raeks on the right. The legionnaires were all intermingled
in between beasts in the battle group. The Spawning Vessel went behind.
The solos went where needed.
My opponent had the Stormwall dead center with his Gun mages and Aiyanna
and Holt on the left and his Tempest Blazers on the right. Haley,
squire and the B13 were right next to the Stormwall on the right.
eEiryss was placed in front and to the right of Stormwall (Big mistake).
I spent my first turn running and Slipstreaming everything forward and
killing legionnaires to pop out a Shredder. He countered by running most
everything forward but the Blazers, who advanced to just touch the
enemy zone. eEiryss moved up behind his objective, and the Stormwall
moved just to the left of the objective, so he was unable to allocate it
focus the next turn. Haley cast temporal barrier and arcane shield on
the Stormwall and moved up behind it. The journeyman put up arcane
shield on the Tempest Blazers.
My opponent moved the Stormwall up too far and even though it was
affected by Temporal Barrier, I had a Scythean within Slipstream walking
range. I start off moving the Swamp Gobbers forward and put up a big
cloud right in the middle of the table. My legionnaires were outside of
Temporal Barrier range so they all ran forward and mini feat. Most the
unit went into my friendly zone while one went in front of my objective
and a few went behind. Thagrosh cast Slipstream and charged my
Legionnaire, exploding him with ease. I now had clouds protecting
Thagrosh from the right. My Scythean moved forward two inches. I cast
Manifest Destiny and put Tenacity on both my Scytheans. I pop feat. My
Shredder and Succubus put Tenacity on both Raeks on the right. The
Seraph flies into the middle of the Legionnaires and tries to take a
shot at Aiyanna, but fell short by about an inch. My Scythean activates
and walks up to the Stormwall and engages a Blazer as well. Full stack
of fury later, and I leave the left side with like six boxes. Other
Scythean walks behind some legionnaires and the cloud the Gobbers made.
One Raek moves forward and leaps to engage eEiryss, a Blazer, and all
B13 members. It kills Ryan and misses the rest of its attacks. The other
Raek leaps into two of the other Blazers and misses. With feat attack,
the Scythean leaves the left side of the Stormwall on 2 boxes. Raek
shifts forward and engages Haley, hitting her for like 4 or 5 damage.
Other Raek is outside of control so no attacks. Seraph moves back behind
the Legionnaires.
My opponent is flustered by not being able to allocate to Stormwall, but
as we find out, he hardly needs it. Haley, B13, and eEiryss go first
all taking shots at my Raek after putting up Temporal Barrier and
feating. He has to activate the Tempest Blazers to finish off that Raek,
and he fails to kill the other, leaving it with around 6 boxes.
Stormwall goes, punching my Scythean and leaving it on about 10 boxes.
The Gun Mages go and shoot Crit Knockdown shots at the Legionnaires and
injured Scythean, pushing them back a way and knocking down my Scythean.
Now Aiyanna and Holt go, Harming the Scythean and leaving him on like 4
boxes. He should have started with Aiyanna and Holt and my Scythean
would have stood no chance. Live and learn though! Oh I forgot I had a
Spell Martyr up behind a building on the far right and he moves the only
Tempest Blazer around and picks the poor guy off...
So I have a lot more beasts around than I would have expected after a
Haley feat turn. And having both Scythean's is bad news for my opponent.
My Legionnaires vengeance forward into the Gun Mages and whiff. The
Gobbers go up to a forest near the enemy zone and drop a cloud, creating
a nice large area of no line of sight. Legionnaires go and kill a
couple gun mages. One Legionnaire runs over near the forest in the enemy
zone. The Seraph casts slipstream and flies into the middle of the
board and kills a Blazer and damages the objective. I slipstream
Thagrosh back a hair and within 2 inches of my undamaged Scythean. I
moved him back to get out of Temporal Barrier range. Shredders activates
and charges the Tempest Blazer than killed my Spell Martyr and was
sitting in the enemy zone. He does 3 points of damage. Darn! I wanted to
clear the zone to dominate. Thagrosh activates and heals both systems
on the Scythean and one system on the Raek. He casts manifest destiny
and slipstream and charges my Legionnaire by the forest, exploding him
into a could. Thags is on zero camp but has about a 5 inch line in front
of him that my opponent can't see through. My undamaged Scythean moves
forward 2 inches from Slipstream. The two Scytheans put the Stormwall
down. The Raek kills a Tempest Blazer. The Succubus puts Tenacity on
Thags.
My opponent is completely on the ropes now. He goes for an unlikely
assassination with the eEiryss knocking off Tenacity first, then all
Tempest Blazers moving up and taking a shot at Thagrosh, doing about 7
points and spawning a Harrier. At this point my opponent concedes.
Thoughts on the game: Thagrosh has a lot of defensive tech that can keep
him quite well protected. Even against the heavy shooting capability of
Cygnar. Although a Naga would have been extremely valuable in this
scenario, I don't think I would ever drop Thagrosh against Cygnar if I
have the option. That much shooting and their caster control abilities
are just not easy for him to deal with. And besides Cygnar, there aren't
a lot of other armies with a lot of defensive buffs that need to be
ignored. Overall I think I played the matchup well and capitalized on my
opponents mistakes. I need to work on my deployment and keep the Spell
Martyr in a more threatening position and more well protected. I look
forward to playing the boss man some more!
Saturday, December 13, 2014
Epic Thagrosh, the Messiah, in all his gory. I mean glory
I finally got my order for Thagrosh the Messiah in and had to paint him up right away. He is easily my favorite legion model and I'm excited to use and abuse with him in the coming months
Sunday, December 7, 2014
No more messing around now. The legion is out for blood
I'm repainting all my legion so the look much meaner. I'm adding gore from the games workshop technical blood paint. The stuff is nasty and really works nicely
Labels:
blood,
everblight,
gore,
hordes,
incubi,
incubus,
legion,
spell martyr,
thagrosh,
typhon,
warmachine,
warmahordes
Thursday, November 27, 2014
Some legion models!
Here are some legion models I painted up as an additional commission. I really like his paint scheme and I think they turned out well
Labels:
everblight,
hordes,
legion,
Martyr,
Raek,
spell,
thagrosh,
warmachine
Some mercs/cygnar
Here are some mercs and cygnar models I finished up painting for a commission. Unfortunately, I don't have the final product, but these are close to done!
Andy
Labels:
cygnar,
gun,
hordes,
journeyman,
mages,
mercenaries,
mercenary,
mercs,
warmachine
Monday, November 10, 2014
Legion of everblight Angelius
Here is a shot of my third angelius I finished up recently. Nothing special, but I like how they look!
Labels:
angel,
angelius,
everblight,
hordes,
legion,
warmachine
50 pt Steamroller tournament Battle Report - eVayl vs. MacBain
MacBain
Galleon
eEiryss
Gorman
Orin Midwinter
Ragman
Rhupert
Alexia and Risen
Max Greygore Boomhowlers
Max Kayazy Assassins w/ UA
Kayazy Eliminators
Mission is incursion. I chose eVayl
because I felt more comfortable with her facing off against a caster I have
never faced. In hindsight, eAbby may have been a bit better against MacBain,
but she doesn’t much care for Incursion with her limited control area and small
army. Anyways, I lose the roll off and my opponent chooses the side. There were
two houses to his left and right outside of his deployment zone, and a decent
sized forest right in the center of his table half. He said he wanted that side
so that I couldn’t hide Vayl within the forest. In reality, with occultation, I
wasn’t very worried about any assassination attempts against this list. On my
side I had a house dead center, with a hill on my left and a wall on my right.
I did not realize houses are infinitely tall, so I can’t fly over them. This
would come back to bite me in this game. He deploys his Galleon right in the
middle. I deploy Vayl to the left of my center house. To her left go two
Ravagores and an Angelius. The other two Angelius go to her right with one being
placed on the right side of the house. The Hex Hunters and the Spawning Vessel
deploy to my right side with the wall about 9 inches in front of them. From my
point of view, MacBain goes to the left of the Galleon with Gorman, Orin, and
Rhupert kind of crowded around the colossal. Greygore and his Boomhowlers go to
the far left and Alexia and the Risen go to the left behind the house. On the
right goes the Kayazy. The Eliminators were deployed somewhere by the
Boomhowlers and Alexia. I place my Spell Martyr in front of my Hex Hunters and
the Shepherds in front of my Ravagores. eEiryss is then deployed near his house
on my right. And with that, Turn 1 Legion!
Turn 1 – Legion
Vayl starts off, putting Refuge and
Admonition on two Angelius and Occultation on herself, then she charges ahead
to end up to the left side of the house. All three Angels run forward, not
going the full distance but getting out in front of Vayl and the far right one
getting in front of the house. Both Ravagores run forward onto the hill. The
Shepherds run up behind. The Hex Hunters run up and spread out. The Spawning
Vessel walks forward. The Spell Martyr runs forward behind the wall.
Turn 1 – Mercenaries
1 focus goes to the Galleon.
MacBain goes first, putting Failsafe on the Galleon and Countermeasures on the
Eliminators (which I should have really read closer when looking at his cards).
I think that was it, then he walked up behind the left house. Boomhowler cries
for 4+ tough and runs forward on the left. The Eliminators run forward, getting
up close to engaging some of my stuff. Alexia and her Risen run up behind the
Boomhowlers. Rhupert gives the Kayazy pathfinder and they all run forward
spreading out. eEiryss moves forward and kills my Spell Martyr (DAMN!). The
Galleon runs forward and gets most of the way through the forest. Ragman moves
up behind. Orin says no spells. Gorman moves up by MacBain behind the house. We
roll for flags and the one on my left disappears… Damn….
Turn 2 – Legion
With losing the left flag, I’m in a
very bad spot. I only have Hex Hunters and a Spawning Vessel trying to hold the
right side flag, which really isn’t enough. In hindsight, I should have spent
this turn running to crowd the right side of the field. I am faster than my
opponent, and if I brought my whole battlegroup to the right side, I would have
really put my opponent into a bad position for scenario. Ah well, live and
learn. Instead, I try to cut the heads off of the two units to my left (Boomie
and Alexia). I succeed in neither…. I start off by upkeeping spells. I move my
Refuge angel forward and find a lane to take a shot at Alexia. That’s when I
discover I can’t shoot when near a model with Countermeasure… Great… That is an
Angelius activation wasted. Next I activate Vayl and cast Refuge on the other
Angelius. She shoots the Angel that wasted its activation in the back and arcs
an Icy Grip onto the Boomhowlers. Then the Angelius charges the Galleon and
puts some decent damage into its right side. It then uses its refuge move to
fall back onto the edge of the hill. The last Angelius also charges the Galleon
and misses its armor piercing attack with a triple 1… Ugh… Both Ravagores take
some shots at the front few Boomhowlers, putting scathers in front of them and
preventing charges into my beasts. The Hex Hunters move forward and put a few
Hex Blasts into some Kayazy. One gets into combat with eEiryss and misses. The
Spawning Vessel moves forward. Shepherds wipe Fury, over to Mercs!
Turn 2 – Mercenaries
My opponent upkeeps both spells and
allocates 3 to the Galleon. The Galleon goes first and spends its activation
pummeling my Angelius, but with some bad dice my opponent misses all but one or
two attacks and my Angelius still stands. MacBain goes and pops feat,
protecting Gorman, Alexia, Boomhowler, Ragman, Orin, and a Boomhowler because
Rhupert is out of his control area. He does a Jackhammer with Galleon and
misses my Angelius. Gorman moves forward and tries to Black Oil my Angelius,
but misses. He moved close enough that he can’t scatter off my Angelius, but he
catches the Galleon as well. The Eliminators run forward, one engaging my two
Ravagores and the other engaging an Angelius. The Boomhowlers shuffle around a
bit but can’t do much of anything, but Boomhowler does the howl where I get -2
to attack rolls. They do manage to engage an Angelius. Alexia and her Risen run
forward and she makes a Thrall Warrior, which charges and puts some decent
damage on a Ravagore. Rhupert gives the Kayazy Dirge of Mists. The Kayazy get a
run charge and several Hex Hunters die. Eiryss swings at my Hex Hunter engaging
her and kills him (Doh!). Ragman and Orin move behind the Galleon.
Legion – Turn 3
I pay to upkeep Refuge and drop
everything else. The Refuge Angel activates and kills the Eliminator engaging
it. The other passes command. The Angel Refuges in front of Vayl. Vayl goes and
pops feat, casts purify, puts occultation on herself, Refuge on another Angel,
Admonition on one of the Ravagores, casts Icy Grip on the Boomhowlers again,
and throws an Obliteration at one of the Boomhowlers, knocking it down. She
then casts another Obliteration and has to pay one extra I think for it because
of Alexia being nearby. She kills a Boomie. The Spawning Vessel goes and spawns
a Harrier, which I fail and place out of my control area, so it can’t cast its
animus… It goes and tries to hit the UA and whiffs. The Hex Hunters get a run
charge and kill several Kayazy between charge attacks and Hex Blasts. Not
enough to stop them from likely destroying my unit next turn. My Angelius engaging
the Galleon goes and cripples the right side with its Armor Pierce. My other
Angelius tries to attack Boomhowler, as he is engaging it and doesn’t do enough
to knock him down. I should have just repulsed and flew over to the Galleon and
put an Armor Piercing attack into it and bought a boosted attack against
Gorman. Really would have made a huge difference in this game, but again,
Hindsight is 20/20. My Shepherds both charge the Thrall Warrior to get him off
my Ravagore, but both whiff their attacks needing a 6. The Ravagores both walk
and take some free strikes, trying to disengage themselves. One Ravagore gets
its spirit crippled. Both shoot some Boomhowlers and kill two.
Mercenaries – Turn 3
1 goes to Galleon. The last
Eliminator goes and runs up by my Angelius engaging the Galleon and turns
towards Gorman. Gorman goes and Black Oils the Eliminator, catching the
Angelius. MacBain activates and Jackhammers the Angelius until it is dead. The
Galleon moves up and touches the center flag and tries to shoot my Angelius
near Vayl. It misses. Boomhowler and his buddy take some swings at my Angelius
for some solid damage. The Kayazy clear off my Hex Hunters and Harrier and the
Underboss charges my Spawning Vessel and rolls crazy high, one hitting it. That
leaves that objective completely open. Eiryss moves over to control it. Ragman
and Orin move further forward in the forest. Alexia can’t get to my beasts due
to the scathers so she crafts another Thrall. The Thralls kill off my
Shepherds. Score goes to 2-0.
Legion – Turn 4
The details of the last turn or two
are a bit fuzzy here. One Ravagore aims and boosts a shot into the Boomhowler
engaging the Angelius. I kill it but can’t quite knockdown Greygore. The other
Ravagore one hits Alexia. The engaged Angelius can’t afford a free strike, so
spends its activation killing Boomhowler. The other Angelius kills the Galleon
and Refuges onto the center flag. Vayl moves up near the center flag and tries
to shoot Ragman, who is contesting the flag. Unfortunately, he gets cover from
the Galleon wreck and I can’t kill him. My opponent scores a point and goes to
3-0.
Mercenaries – Turn 4
My opponent moves some Risen
forward. Most are out of command now. Everything else just kind of shuffles
around aimlessly as most of his hard hitters are out of the game now. He scores
another point and goes to 4-0
Legion – Turn 5
I have to try to stop the Kayazy
and Eiryss from scoring again. Both Ravagores walk over and I hope I have range
for a shot on some Kayazy, but I fall short and both shots scatter in the wrong
direction and do nothing. My Angelius can’t run far enough to engage. I accept
I can’t win and shake. Victory Mercenaries!
Post-Game Thoughts
Well, that was just a very poorly
played game on my part. I played my Angelii terribly. The left flag
disappearing really hurt me. My opponent deserved his win, he played very well.
But had I played smarter, I feel like I would have won that game. As for the
tournament as a whole, I certainly can’t be upset! This was my first “real”
tournament, as my only other experience was in a beginners journeyman
tournament. I ended up taking third due to tiebreakers from strength of
schedule. Overall, I think I played well until that last game. Vayl can play
through a lot, whether it be poor matchups or new casters that an inexperienced
player has never faced. I hope you enjoyed my reports, and there will be more
to come!
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